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7DRLs / Re: Outlaw Space [7DRL 2015]
« on: March 17, 2015, 03:18:05 PM »In the aftermath of a successful 7DRL for the Escalation team, I decided to post a quick update on how the last couple days of the challenge worked out for us.
A Lot of Stuff Went Right
The game we completed was a good representation of the game we set out to make a week ago. (for the most part)
The programming team has years of experience working together and it showed. They did a great job dividing up tasks so that each member was working in an area of strength. Additionally, a high level of familiarity with Unity allowed the team to quickly jump into Unity 5.
The game design ended up being very close to what we set out to make and we think it shows a lot of promise. We’ll be evaluating the game and the feedback we receive to determine if we should continue developing the larger game.
The art team did a fantastic job with the direction and execution of the game. It’s incredibly difficult to create unique looking art direction these days and the team was able to pull something off in an incredibly short period of time. We really like the contrast of the hand painted backgrounds with the pixel art characters.
Some Stuff Went Wrong
As is often the case in game development, we probably bit off more than we could chew. Some features we wanted to get in, got axed. Some polish items should have probably been punted in favor of time. Some questionable pizza should probably not have been eaten.
Perhaps our biggest shortcoming was not allowing ourselves enough time for bug fixes. This is our biggest regret. The game we submitted is full of bugs. For a team that prides itself on creating solid products, this is a gut punch. We apologize to anyone who plays the game and comes across a frustrating bug. In the future we will definitely budget a full day of testing and bug fixing rather than pushing core dev to the deadline.
If you’re reading this, and you decide the play the game, the best advice I can give you is familiarize yourself with your keyboards ESC key. We have a bug that will cause the game to lose input. (like if you try using your mouse) :-/ The fix is to simply hit ESCAPE and the input will return. PLEASE DON”T USE YOUR MOUSE. USE KEYBOARD KEYS!
Making an Update
The Good news is that the team wasn’t satisfied with what we submitted so they’ve continued to work on the game to fix the known issues. We will be uploading a V1.1 build to our website while leaving the original submission there for anyone who is reviewing.
Thanks!
Overall, this was a wonderful experience and the company is really excited about the game we made and more specifically, where we could take it in the future. We're equally excited to check out all the other games to see what everyone else came up with! If you’ve read this far, thanks for caring enough to follow our development.