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Messages - Maelstraz

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7DRLs / Re: Seared Grave [7DRL 2015]
« on: March 10, 2015, 06:36:53 PM »
Second evening. Why am i so lazy?

Just 500 lines of code? Oh well...

At least, now i know, how it will look.
Not final version, but i have some anchors.



I am weak, but not broken yet!

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7DRLs / Re: Seared Grave [7DRL 2015]
« on: March 09, 2015, 05:43:45 PM »
Okay, first evening was tough...

I'm trying to control my own code with dark and powerful magic...
Nothing playable for today, sorry.

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7DRLs / Seared Grave [7DRL 2015]
« on: March 08, 2015, 01:28:56 PM »
My first attempt to complete something playable. I promise, i will try. Or my shame will chase me forever.

Unknown blazing sun rises, heating up pale dust under your feet and wreckage of ship behind you.
Crashed at this hot and dry planet because of asteroid impact, you need to escape from this hell.
Or at least survive.


I will build this thing with help of Pascal/Lazarus for Windows 32/64.
So... Here we go!

Changelogs:
Quote
v0.01
~ Some basic graphics, a bit of main menu, bit of interface...
~ And a lot of fighting versus my library, trying to make it work as i want.
Quote
v0.00
+ A challenger appears.

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