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Messages - Madmachine

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Early Dev / Re: Wanderers / open world RL
« on: March 05, 2015, 02:27:55 AM »
Any reason why there's no diagonal movement?

2
Design / Re: Quack Potions
« on: March 03, 2015, 01:34:31 AM »
Quote from: mushroom patch
These mechanics are obsolete, and we must move beyond them! Time and tide wait for no man!
Out with the old and in with the new!
For every step forward, there must also be a step backward. This isn't a simple, "Oh, now that I have this +3 shortsword, I can drop this +0 short sword!" change here. There's a reason vinyl is making a comeback: analog recording has certain capabilities that digital recording doesn't. The hunger clock works badly in Angband because it's just a hard limit on how long you can stay underground, which is already covered by torches and consumables.

Regarding OP, I like the idea. I'd need to try it to see how it would play out, but it really seems like a clever and interesting mechanic. Just make sure the low-quality potions are useful as something other than just vendor trash.

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