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Classic Roguelikes / Re: Vote for your favourite Major roguelike ;)
« on: July 05, 2007, 12:52:23 AM »
Pros and cons:
Angband:
Pros -- simple. The interface is probably the easiest to learn out of all the roguelikes. You don't need to spend two months reading spoilers to win. Has a reasonably large fanbase. Many variants. Open-source. Easily customized.
Cons -- mindnumbingly tedious. Akin to "ID-scumming" in ADOM.
ADOM:
Pros -- I love the alignment system, and how it actually means something. Quests are interesting, and there are many of them. Good role-playing -- the game feels "real." The game is difficult, and well-balanced. Because of corruption, most types of farming have negative consequences.
Cons -- It takes two months of spoiler-reading before you actually know what you need to do to win the game. You have to know who to talk to, and if you talk to certain people before or after a certain time, certain opportunities can be lost forever. It takes forever to figure out the game without spoilers. Heck, it takes forever to even figure out the interface. No wizard-mode, explore mode, or source code.
NetHack:
Pros -- Large fanbase, so you will have shoulders to cry on if you're drowned by an eel or whatever. Can be played online. Active IRC channel. Many spoilers available -- anything you need to know about the game can be easily discovered through Wikia, or tested in wizard mode. The game has a clear objective, and the objects required to retrieve the Amulet of Yendor can be easily discovered using the "encyclopedia" feature. Easiest roguelike I have played, but can be made as difficult as you want with the proper conducts. Guaranteed wand of wishing. Developers have a sense of humor.
Cons -- Still very hard to ascend unspoiled. The setting feels rather artificial -- the dungeon doesn't feel like a real *dungeon*. Too many goddamn maze levels. Rewards excessive patience/farming (like Angband). You can choke. Eels should be permanently removed from the game.
Crawl: I played this for about five minutes. The most memorable part of it for me was dissecting food before you could eat it.
For the record, my vote went to NetHack.
Angband:
Pros -- simple. The interface is probably the easiest to learn out of all the roguelikes. You don't need to spend two months reading spoilers to win. Has a reasonably large fanbase. Many variants. Open-source. Easily customized.
Cons -- mindnumbingly tedious. Akin to "ID-scumming" in ADOM.
ADOM:
Pros -- I love the alignment system, and how it actually means something. Quests are interesting, and there are many of them. Good role-playing -- the game feels "real." The game is difficult, and well-balanced. Because of corruption, most types of farming have negative consequences.
Cons -- It takes two months of spoiler-reading before you actually know what you need to do to win the game. You have to know who to talk to, and if you talk to certain people before or after a certain time, certain opportunities can be lost forever. It takes forever to figure out the game without spoilers. Heck, it takes forever to even figure out the interface. No wizard-mode, explore mode, or source code.
NetHack:
Pros -- Large fanbase, so you will have shoulders to cry on if you're drowned by an eel or whatever. Can be played online. Active IRC channel. Many spoilers available -- anything you need to know about the game can be easily discovered through Wikia, or tested in wizard mode. The game has a clear objective, and the objects required to retrieve the Amulet of Yendor can be easily discovered using the "encyclopedia" feature. Easiest roguelike I have played, but can be made as difficult as you want with the proper conducts. Guaranteed wand of wishing. Developers have a sense of humor.
Cons -- Still very hard to ascend unspoiled. The setting feels rather artificial -- the dungeon doesn't feel like a real *dungeon*. Too many goddamn maze levels. Rewards excessive patience/farming (like Angband). You can choke. Eels should be permanently removed from the game.
Crawl: I played this for about five minutes. The most memorable part of it for me was dissecting food before you could eat it.
For the record, my vote went to NetHack.