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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.7.0)
« on: October 19, 2014, 08:09:48 PM »Would it be a lots of hassle to code an optional control mode? I feel an on-screen d-pad would work better, at least for me - somehow cant` get used to the present system. Maybe it works better on phones, but I find it quite a chore playing on a tablet .
I disagree, I love the current system. A big improvement over d-pads.
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Plus, the diagonals would be guaranteed then - at the moment I lose turns quite often when fighting because of mis-tapping the enemy.
You can hit them by tapping the red enemy tab in the corner.