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Messages - Horsch

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.7.0)
« on: October 19, 2014, 08:09:48 PM »
Would it be a lots of hassle to code an optional control mode?  I feel an on-screen d-pad would work better, at least for me - somehow cant` get used to the present system. Maybe it works better on phones, but I find it quite a chore playing on a tablet .

I disagree, I love the current system. A big improvement over d-pads.

Quote
Plus, the diagonals would be guaranteed then - at the moment I lose turns quite often when fighting because of mis-tapping the enemy.

You can hit them by tapping the red enemy tab in the corner.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.7.3)
« on: October 19, 2014, 08:02:11 PM »
Thank you watabou, love the game, it's what every roguelike on a touchscreen should be!

One little request: I play on a 3.5 inch phone, so I can't see much of the map, and spend a lot of time scrolling around trying to find any areas I haven't fully explored yet.

Could you please add a map button that lets us instantly see the whole map (just the parts we've already explored, or course!)  quickly and clearly, so we can find where we want to go?  In other words, zoom all the way out to minimum zoom in one touch, and then back to the previous zoom level with a second touch.

Cheers!

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