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Messages - Brokenkingpin

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Programming / Re: Starting with creating roguelike-something (C++)
« on: May 25, 2015, 02:39:14 PM »
I am confused by this statement:

"But no so much later there i problem within programming (some commands just don't work)."

Are you having issues with the IDE at this point, or are you having issues using the actual library at this point (pdcurses)? If the code just won't compile, please post the code sample and the compile output.

What platform are you developing on? I assume Linux if you tried QTCreator. I tried Code::Blocks under Linux a few years ago, and at the time I actually has some issues linking to libs. I then switched to Eclipse and had no issues. Anjuta looks pretty sweet as well, if you are using a GTK Desktop Environment.

How new are you to C++? If you are just starting out in programming, Python + libtcod would be a much easier.

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Programming / Re: How big is your Level class/file?
« on: November 21, 2014, 08:45:49 PM »
4000 lines really is on the large side. It sounds like it has become a dumping ground for logic that maybe should be contained in separate classes.

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Design / Re: Console Grid Size
« on: October 06, 2014, 02:32:04 PM »
Thanks for all the input guys!

I am writing my game in C#, so the C code will not help at that level, but I understand the concepts well enough.

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Other Announcements / Re: Roguelike Radio podcast
« on: October 01, 2014, 03:28:41 PM »
I really liked the last episode. It motivated me to dust off some old prototype code for a roguelike I was making a few years ago.

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Design / Console Grid Size
« on: October 01, 2014, 03:07:47 PM »
I am making a console roguelike, and I was just wondering what the standard console size should be? I have seen 80x25, but that seems a little small for today's screens.

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