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Messages - Cirrus Minor

Pages: [1] 2
1
Early Dev / Re: Aliens R Loveable
« on: October 31, 2015, 08:34:09 AM »
It's better as yesterday, but I don't really understand how to play - when I meet a monster, I die, and I can't find how to leave inventory screen (I've tried "i", ESC, mouse interaction, etc...).

2
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: October 30, 2015, 06:59:14 PM »
Excellent hustle to get this out there on Afterbirth's big release day.   8)
Oh, it's just a coincidence!
As Witch Blast is a game with witches, bats and evil pumpkins, we've tried to have a new release just before Halloween.  :)
Afterbirth looks great too!  8)

3
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: October 30, 2015, 07:11:50 AM »
 Witch Blast v0.7.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.7.5

Hi!
This update features the 2 players mode, and some scoring changes (how the score is calculated, score display on game screen), a new UI, and more.

Changelog (from v0.7 to v0.7.5)
Quote
- ADD 2 players mode
- ADD Score display in game
- ADD New game and pause UI
- ADD Player scores are shining in score screens
- ADD German, Spanish and Russian translations
- ADD Mouse support for using/dropping consumables and switching bolt type
- ADD Config option to turn off the pause while losing the focus
- ADD Config option to turn off sprite batching of particles
- ADD Config option to decrease lifetime of particles (for old computers)
- ADD Potion description in the pause screen
- MOD Sausages can now be killed in one shot (standard damage)
- MOD Lightning spell deals progressive damage (5 dam in level 3, 6 in level 4, etc...)
- MOD Increase of the divine protection duration
- MOD Effect cooldown are now in the upper part of the interface
- MOD Cooldown to pick up a potion we've dropped is now 5 seconds
- MOD Explosive barrel is now red with an explosion symbol
- MOD Some barrels are damaged at generation
- MOD "Bomberman"-type rooms have always barrels at level 4 and above now
- MOD Green blood and slime corpses have been desaturated for a better game visibility
- MOD Level up divinity effect has been changed (was too close of the divinity intervention effect)
- FIX Inputs are processed while the game window has no focus
- FIX Doors don't open when there is still spider webs in room
- FIX Spider webs slow down some spiders
- FIX Grid on walls
- FIX The player effects (poison, slow, damage up, etc...) are not saved
- FIX Bag appears only when the player has boots
- FIX No door to secret room on loaded game
- FIX Item order in the inventory
- FIX It's possible to let the player name blank
- FIX It's possible to drop potions we don't have
- FIX Closing the game in the pause screen don't save the game


Enjoy!

4
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: October 01, 2015, 06:23:44 PM »
 Witch Blast v0.7
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.7

Hi!
A major release today with new content, the destroyable stuff, improved online scores, potions, etc...

Changelog (from v06 to v0.7)
Quote
- ADD Destructible tiles
- ADD Potions
- ADD Secret rooms
- ADD New items
- ADD New familiar
- ADD New magic spells
- ADD New achievements
- ADD New music
- ADD Player effects display
- ADD Blinking effect when player is invincible
- ADD Monsters
- MOD Consumables in shops
- MOD Evil flower damage
- MOD Butcher can drop sausages now
- MOD Game becomes harder for good players
- MOD Some monsters (rats, bats) slow down when changing direction
- MOD Level 8 is the last level now
- MOD Air divinity fury has now a lifetime (was infinite)
- MOD Intro is displayed just once now
- MOD Display the best player instead of the best scores
- MOD We don't have to clear the room to get the achievement now
- MOD In "advanced" mode, the "fairy cursor" changes
- MOD Bolt particles are now batched
- FIX Latency when communicating with the score server
- FIX Interaction key has to be redefined each game
- FIX Item description text too large


Have fun !

5
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: May 19, 2015, 05:56:20 AM »
 Witch Blast v0.6
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.6

Hi!
An update with some cool stuff:
- joystick support,
- improved gameplay
- new art for the dungeon - walls, doors...
and online scores!




Changelog (from v0.5.3 to v0.6)
Quote
- ADD Online scores
- ADD Player movement improvements
- ADD More details in dungeons
- ADD New doors
- ADD New walls
- ADD New art for the "bubble"
- ADD Flower animation
- ADD Joystick support
- MOD Stone divinity repulse fury causes damage now (8HP)
- MOD Fireball (from spell) minimum damage increases (from 12 to 24 HP)
- FIX Explosive slime can be stuck in the wall when casting "invoke slime" spell
- FIX Horizontal lines when maximizing the screen
- FIX Spell lost when taking two spells at the same time
- FIX Missing art for advanced gloves and boots
- FIX Some random sprites are misplaced
- FIX Graphical problems on The Thing
- FIX Pumpkin sound is playing twice
- FIX Giant slime impact sound was missing

About the online scores:
- it's only available on the Windows build - I may have a Linux build soon too,
- they are experimental and can cause latency,
- you won't save a score on line if you're resuming a saved game,
- there are now 3 hi-scores screens: 10 best scores online, 10 best scores of the day, 10 best scores local.

Have fun !

6
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: May 04, 2015, 04:16:51 PM »
 Witch Blast v0.5.3
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5.3

A "patch" with bug fixes, gameplay improvements, some new art and the German and Russian translations.

Changelog (from v0.5 to v0.5.3)
Quote
- ADD Glowing green staff aura when poison shot equipped
- ADD Air divinity aura
- ADD New room patterns
- ADD Better looking dungeon: Wall shadow, decorations, better tiles
- ADD German and Russian translations
- MOD An item can be only dropped once in a level
- MOD Giant Spider difficulty slightly increases
- MOD Ghost are shortly visible at fight start
- MOD Gloves and advanced gloves switched
- MOD Snakes from trap can drop golds or apples
- MOD Elemental cauldron invoke rate decreases and is limited (no spawn when more than 8 monsters on screen)
- MOD Fairy powder does not teleport the player as often as it used too
- FIX Wrong air divinity conversion message
- FIX Overlapping items descriptions
- FIX No ghost dying animation
- FIX Key zone tiles were wrong




7
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: May 01, 2015, 05:06:21 PM »
Thanks almozayaf!
the mouse control didn't work for me but i think it better with arrows
I didn't like the Tab bottom i think E,Q or F are better
Well, I've added the mouse control very early in the development of the game, but as it seems all the players use the keys (more reactive), I haven't maintained it. I plan to add joypad support too.

For the keys, you can remap them in the configuration menu.

There will be a new patch very soon, with improved dungeon (shadows, more details, more patterns), bug fixes and gameplay improvements.



8
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: April 18, 2015, 05:46:26 AM »
Thanks, getter77!

 Witch Blast v0.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5

This release focuses on achievements and brings the level 7, a new boss, a lot of content and gameplay improvements.

Changelog (from v0.4.6b to v0.5)
Quote
- ADD A new level (7)
- ADD New boss (for level 7)
- ADD Achievements and unlocks (16)
- ADD Items
- ADD Monsters and variants
- ADD Shot type (poison)
- ADD Spells (2)
- ADD Familiars (a fairy and another one)
- ADD Chest traps
- ADD Challenge levels 3 and 4
- ADD Tiles and room patterns
- ADD Divinity level messages
- ADD Tree Divinity has a fury against undead
- MOD No player collision while invincible
- MOD Sulfur causes the monster explode directly, and safe for the player
- MOD Giant Spider easier, and less green blood on screen
- MOD Divine interventions have a piety cost
- MOD Hiccup makes the player fire poison
- MOD Imps do not teleport with 1 HP damage
- MOD Corpse can fall in holes
- MOD Completed challenge chest can contain items (but it's rare)
- FIX Natasha and Scarlett wrong display in Hall of Fame
- FIX V-Sync does not work on some GPU

Video:


Screenshot:

9
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: February 14, 2015, 08:07:28 AM »
 Witch Blast v0.4.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.5

100% 2D art redesign in this version, and a temple and divinities system.
I'll hope you will appreciate the evolution of the game!

Changelog (from v0.4.1 to v0.4.5)
Quote
- ADD Temple (worship + donation)
- ADD Divinities (4)
- ADD Divinity powers and interventions
- ADD Interaction key
- ADD "level" objects
- ADD New art and GUI
- MOD Shop interaction
- MOD New Key room

Video:


Screenshot:

10
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: January 04, 2015, 09:57:45 AM »
Witch Blast v0.4.1
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.1

Changelog (from v0.4 to v0.4.1)
Quote
- ADD Scores and hi-score screen
- ADD Blood is spraying now
- ADD Sound and music volume in config menu
- ADD Options to enable/disable zoom, vssync, blood spraying, in config file
- ADD Auto-save at the beginning of a fight (game is not wasted in case of crash or freeze)
- MOD Level 5 and level 6 are easier now
- MOD Sorted inventory
- MOD Optimizations (use of vertex arrays)
- MOD Don't distort game screen when resizing the window
- MOD Corpses don't stay on walls
- FIX Credit screen crash while pressing arrow

New blood effect:


Best scores:

11
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: December 19, 2014, 05:01:16 PM »
Hi all,
I've just released a new version of the game !

Witch Blast v0.4
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.0

The current release focuses on:
  • new 2D art and music,
  • more speed,
  • more content (items, monsters...),
  • the 6th level.



Changelog (from v0.3.7 to v0.4)
Quote
- ADD New level
- ADD New monsters
- ADD New items
- ADD New spell
- ADD New art for sprites and tiles
- ADD New room surfaces
- ADD New intro and menu
- ADD Levels have different tilesets now
- ADD In-game menu (pause)
- ADD Inventory display in the in-game menu
- ADD Chest for completed challenges
- ADD Tutorial state save and reset
- ADD Cauldron now explodes while dying
- ADD Sound for imp's teleportation
- ADD "Jump" animation for items you can get
- ADD Zoom effect when starting / dying
- ADD In-fight save game
- ADD Mouse right click support (spell)
- ADD Show selected key in key configuration
- ADD Credits screen
- MOD Game is faster now
- MOD Standard Rat IA changes (rats now move in 4 directions)
- MOD Frozen dividing bubbles generate frozen "children" bubbles
- MOD Fireball (spell) now goes through monsters (if enough HP)
- MOD Lightning bolt now goes through monsters (if enough HP)
- MOD Cyclops' damage decreases
- MOD Giant Spider is more difficult to kill now
- MOD Shop's items too expensive displayed in red
- MOD One cauldron max in witches rooms in level 5
- MOD New death screen
- MOD Exploding fire shot replaced with sulfur item
- MOD Exploding corpse with timer now
- MOD Snake AI changes (no more "group attack)
- MOD Witches and Flowers use ray casting to fire or not
- MOD Cauldron + Witches only on rooms with walls
- MOD Bats and little slime HP-
- MOD "Elemental" monsters resistance or weakness increase
- MOD Double and triple quick shots don't do so much damage when cumulated with damage items
- FIX Cyclops firing in the wall when too close to the north wall
- FIX Items can fly a long time on the walls
- FIX Clean message queue while starting a new game

Trailer


12
Early Dev / Re: Mysterious Space (originally a 7drl)
« on: December 12, 2014, 07:04:27 PM »
Well, for the ground monsters, you can make some them fire at the  player, but they will definitely make the world more "alive", I think.
For jumping monsters, you could do monsters which can only jump too (they will jump left or right, depending on the player position), they are quite funny !
Boss fights would be great ! What a shooter without boss ? :P

Oh ! Ships and submarines in water worlds would be nice !

Cirrus Minor: no link!? (P.S. 'love your astronomy name) I'd be interested to see your game! (I'll steal cool ideas from your game if you'll steal cool ideas from mine :P haha)
Oh, link to my game are in my signature (and I've stolen most of the idea of Binding of Isaac and the classic rogue games  :-X)

13
Early Dev / Re: Mysterious Space (originally a 7drl)
« on: December 12, 2014, 11:42:44 AM »
You're welcome, I'm working on a roguelike-like shooter too (although my game is in a dungeon and not in space) and I'm looking at what and how other dev are doing.

Hey, you know what you should do ? Ground "monsters".
Some who can just move left and right or jump, other who follow the "solid"-tiles in clock or counter-clock direction, and why not building with ability to fire, like towers or bunkers ?

Destructible tiles - like ice on frozen planets or mud in forest planets - could be fun too !

Oh ! I like the graphics effect when going from/to space ;)

14
Early Dev / Re: Mysterious Space (originally a 7drl)
« on: December 11, 2014, 09:03:40 AM »
Hi !

I've tried it, I've played 5 or 6 runs yesterday and today.
The game is well done, and is quite stable (but it crashes in the hi-scores screen - Windows 8 / 64 bits).
The universe is quite unique, the monsters have different behavior.
I cannot rebind keys - it was a problem for me, as I don't have a QWERT-keyboard, but I've seen I can play with the arrows too, so it's not an issue anymore.

The game is quite fun and interesting ! There is already a lot of content, and I will follow it.
Some "planet type only" monsters would be great ! And other ship types too !
And maybe an alternative weapon - not infinite - like missiles and bombs...

Keep up the good work !

15
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: November 17, 2014, 09:10:13 PM »
Hi,
Witch Blast has a new talented pixel artist now, we plan to redesign 100% of the graphics.
Here some sprites:



And the new game intro and menu in a short video:


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