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7DRLs / Lava Walker (7DRL 2014, success)
« on: March 28, 2014, 07:07:27 PM »
Hi, with my partner Ygwee, we've participated in the 7DRL for the second time. We worked with Pixelatedcrown, who did the pixel art.
Our game: Lava Waker. It's a rogue-like with RPG elements on an hex grid.
I wrote a post mortem on the 7DRL blog with more details about the game:
Lava Walker postmortem
And you can play here:
Play Lava Walker
We're very happy with it: it's finished, has a lot of content, not that many bugs... And we'd like to expend it, notably with features we had in mind for the 7DRL but that we couldn't do in the time frame.
- Evolutive world with different factions. You make the allies and enemies that you choose.
- Evolving NPC. They react to what you do or what happens in the world.
- Enemies with a more subtle behavior (currently, they just run towards you)
- A craft system
- Different possible builds (currently, you just equip the obvious best item)
- and more?
We hope you'll like the game and we'd love to have your feedback about the game and what you think we could improve
Our game: Lava Waker. It's a rogue-like with RPG elements on an hex grid.
I wrote a post mortem on the 7DRL blog with more details about the game:
Lava Walker postmortem
And you can play here:
Play Lava Walker
We're very happy with it: it's finished, has a lot of content, not that many bugs... And we'd like to expend it, notably with features we had in mind for the 7DRL but that we couldn't do in the time frame.
- Evolutive world with different factions. You make the allies and enemies that you choose.
- Evolving NPC. They react to what you do or what happens in the world.
- Enemies with a more subtle behavior (currently, they just run towards you)
- A craft system
- Different possible builds (currently, you just equip the obvious best item)
- and more?
We hope you'll like the game and we'd love to have your feedback about the game and what you think we could improve