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Messages - diego_cath

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7DRLs / Re: Marsh Adventure (7DRL 2016 success)
« on: March 16, 2016, 11:02:32 PM »
Updated original post with link to review page

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7DRLs / Re: Marsh Adventure (7DRL 2016 success)
« on: March 14, 2016, 07:36:11 PM »
It's suprisingly (sorry mate, first impression wasn't good) good entry . I enjoyed this game much. Mechanics is quite original, controls are intuitive and transformation related things provides lots of fun. However, first board could be easier and later levels are more difficult because quantity of enemies rather than strenght of monsters...

Hey thanks for playing!

I've noticed that people have a very hard time trying to figure out the game, so maybe I should add a tutorial or something.

Also, I wanted to add a few more advanced monsters but decided not to because I was running out of time and also the game is way too complex already.

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7DRLs / Marsh Adventure (7DRL 2016 success)
« on: March 14, 2016, 07:04:58 PM »
My game Marsh Adventure is available at: www.axaxaxas.com

It is a 3x3 roguelike where you play as a shapeshifting druid. There are lots of very impactful items which may completely change the way you play.

The grid is so small that every move can put you in a dangerous position. You can play very safe, using abilities just for sustain or you can take risks in order to improve your score.

The game might be a bit too complex, so here you have a few hints:
- chests appear on levels 1, 2, 3 - 5, 6, 7. Chests on levels 5, 6 and 7 usually contain better items.
- if you open a chest with your inventory full, the chest will have instant-use items that are a lot worse than permanent items.
- beast can spell-attack through roots... that's very important!

If you are exited about a particular build, or think an item is imbalanced, let me know!

Thanks for playing :-)

EDIT: here is the link to the review page

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: April 11, 2014, 02:09:52 AM »
I'd prefer that, personally.  I never access the Game Center app directly.  I think most games include some way to access the scores in game -- less cumbersome than having to jump out of the app.

I will try to add some in-game leaderboard... I just need to find some time to do it.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: April 10, 2014, 05:49:31 PM »
Love what you did with the new version, especially the new game mode! 

I could be really dense, so apologies in advance, but are there Game Center scores anywhere (yet)?  I couldn't find any highscore table.

There are leaderboards, but you have to go to the game center app. I don't like to put game center button inside my games... maybe I should?

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: April 10, 2014, 10:29:33 AM »
The game is out on the App Store now!

Some spells have been re-balanced and others have been re-worked. There's also a new game mode.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: March 29, 2014, 01:18:12 PM »
hey, thanks for that update, I was having difficulties playing before, but now I am not :D

My only feature request would be a leaderboard showing the powers I was using for each run. It does seem like there are some impossible power builds in there, I don't know if having a bonus for those might be nice? Maybe not though, worth keeping it simple probably.

Good idea! But I don't want to update the game with "big" features at the moment.

The iOS version will have lots of balance changes.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: March 27, 2014, 10:55:43 PM »
I just updated the game with the option to use spacebar instead of enter to start the game, as suggested by "Yeti" in his official review... by the way: thanks!

Also, I added a small changelog to the first post, so that people see what are the differences between the original and the updated versions.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: March 24, 2014, 11:03:45 AM »
After the iOS version I will consider porting it to Android, but I am developing only for iOS at the moment.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: March 24, 2014, 01:58:19 AM »
This is actually a pretty fun game. I found myself losing track of the time while I was playing it. Kudos :)

I played the updated version by the way. No bugs found.

Glad you like it! I'm working on an iOS version right now :-)

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7DRLs / Power Grounds (7DRL 2014 success)
« on: March 23, 2014, 10:26:42 PM »
Hi, I made a game for the 7drl challenge and I just realized that I had to post it here.

So here you are: Power Grounds.

Also here is the rogue temple review form.

The game is about developing a strategy as you progress through the levels. You have to fight monster by using abilities fixed on tiles in the ground. There are many viable strategies.

Changelog for the updated version:

- Balance: Freeze lasts for 4 turns instead of 5
- Bugfix: The game now runs on windowed mode for mac users
- Small feature: You can now use enter or spacebar to start the game
- A couple more small bugfixes

Thanks for playing!

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