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Early Dev / Re: Browser Based Zombie wave survival Roguelike
« on: March 24, 2014, 01:01:33 PM »
Made it to wave 9 first time and wave 13 the second. It's a cool game! Great for getting a zombie-survival-action-roguelike fix when you haven't got long to play.
The only thing which wasn't clear was the mystery boxes. The one in the first room seems to work but none of the others do... they're a darker grey colour, like they haven't been activated or something? Probably something obvious I missed but it was the only game mechanic I wasn't clear about. It'd be nice if the game told you how much something will cost (opening a door, activating a box) when you stand next to it, before you try to actually do it.
Also, at the moment there doesn't seem to be any incentive to leave the first room - just played another round where I sat in the starting room chopping up zombies with the chainsaw till wave 15
Awesome game though! Looking forward to seeing the magic.
edit: forgot to mention, the weapon skill progression is really satisfying. You've definitely nailed that part!
The only thing which wasn't clear was the mystery boxes. The one in the first room seems to work but none of the others do... they're a darker grey colour, like they haven't been activated or something? Probably something obvious I missed but it was the only game mechanic I wasn't clear about. It'd be nice if the game told you how much something will cost (opening a door, activating a box) when you stand next to it, before you try to actually do it.
Also, at the moment there doesn't seem to be any incentive to leave the first room - just played another round where I sat in the starting room chopping up zombies with the chainsaw till wave 15
Awesome game though! Looking forward to seeing the magic.
edit: forgot to mention, the weapon skill progression is really satisfying. You've definitely nailed that part!