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7DRLs / Hunt Gather Slay ( 7DRL 2016 )
« on: March 07, 2016, 04:05:01 AM »
Declaring as late as possible today, can't begin coding until after work tomorrow.
Planning to build on the engine from last year's 7DRL and wrap in some map gen algorithms I've worked on over the last 6 months.
Gameplay wise I want to focus on making non combat situations as interesting as possible.
Planning to build on the engine from last year's 7DRL and wrap in some map gen algorithms I've worked on over the last 6 months.
Gameplay wise I want to focus on making non combat situations as interesting as possible.