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7DRLs / Re: Stubborn Warriors - 1DRL
« on: March 13, 2014, 07:48:23 AM »
ekolis, thanks for your comments!
Yes, fighter has zero defense by design, he's deterministic, you can always know how much damage he will get during the fight.
During the combat warrior and monster looses (Attack - Random(Defense)) health points. For Fighter Random(Defense) is always zero.
Also, Monk's damage from magic is proportional to his defense level, and not his attack level.
You can jump over everything. That's the only way to survive if you see you're too weak or too unlucky to fight.
Archer shooting mechanics is a bit complex to explain. Maybe I should redo this in the next Android/iOS versions. Well, basically, the arrow flights to the right from Archer's position until it meets a monster on his lane. If the lane doesn't contain a monster to the right of the archer - well, you wasted an arrow. Next, once it hits a monster in the same lane - it kind of ricochets and damages all monsters on all lanes to the right of the first hit one.
Also I feel like I need to describe all these rules in details somehow, but since I'm not a native english speaker I can't be laconic enough to fit in a short paragraph that would be displayed on first screen inside the game, so I limited my documentation to the 'Press space to start' message
Yes, fighter has zero defense by design, he's deterministic, you can always know how much damage he will get during the fight.
During the combat warrior and monster looses (Attack - Random(Defense)) health points. For Fighter Random(Defense) is always zero.
Also, Monk's damage from magic is proportional to his defense level, and not his attack level.
You can jump over everything. That's the only way to survive if you see you're too weak or too unlucky to fight.
Archer shooting mechanics is a bit complex to explain. Maybe I should redo this in the next Android/iOS versions. Well, basically, the arrow flights to the right from Archer's position until it meets a monster on his lane. If the lane doesn't contain a monster to the right of the archer - well, you wasted an arrow. Next, once it hits a monster in the same lane - it kind of ricochets and damages all monsters on all lanes to the right of the first hit one.
Also I feel like I need to describe all these rules in details somehow, but since I'm not a native english speaker I can't be laconic enough to fit in a short paragraph that would be displayed on first screen inside the game, so I limited my documentation to the 'Press space to start' message