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Messages - Adral

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1
Off-topic (Locked) / Re: So yeah, Happy Birthday! (to me)
« on: June 10, 2008, 08:58:02 PM »
Make me a mod. I shall swing my +30 holy banhammer all day long.

Happy birthday, by the way. :P

2
Glad to see a new version of Legerdemain.

Congratulations!

I'll try to give the game a spin when I get some free time.

3
I have played b4 for some time some days ago I went outside of my city, and I can say the game is really great!

I still can't make the graphical version work, but at least I can play the game!

I have a question, though: sometimes, when I charge with the sword, I don't do full charge damage because I'm hit the turn before I move. Is this intentional? I mean, I think the player has little to no control over how to place yourself so you attack first, or is there some arcane way of doing it?

Thanks as always!

4
Other Announcements / 7DRL Reviews!
« on: March 16, 2008, 11:28:29 AM »
Hi,

I figured I'd start a topic for reviewing the several 7DRLs that are being done this year. Feel free to add your own reviews!

I'll start with Fatherhood, by Jeff Lait:

As part of the review I must say I couldn't make the game work via the linux executable, nor I could build it properly, so I had to play it via wine.

The game is about you being a father who must save his homeland from the environment, which provides challenges in the form of floods and fire. There is no combat per se in this roguelike. You have to pile stones to stop the different dangers, the more land you keep clean, the better your score.

As a father, you have three sons, which you must keep an eye into. You can make them help you (with a fair bit of work), or you can just let them play about, risking your deaths because of the lack of support.

The game is really interesting, more akin to a turn-based strategy game than a roguelike. You have to place barriers into the path of the flood/fire, so the danger stops there, so you have to look for the better places to cut it quickly and without putting yourself to danger. Every move you make really counts, since the environment doesn't stop, so you'd better have a good plan.

Managing your children is a pain: they almost always do what they want, and help little. Just before, a child pushed one of my rocks out of its place, making the flood kill us all. Oh, the youth of today!

Anyway, the game is really imaginative and interesting, and worth checking out. Please do keep in mind that it'll feel more like a strategy game than a traditional roguelike, but it's nice to see new, original ideas, being worked.

Good work, Jeff Lait!

5
Thanks everyone for the help!

Sadly I still have problems :S

First I tried the "magic" method of downloading cvs and doing what instructed, but it didn't do anything good.

Then, trying to install the package you told me, I get an error because it depends on python <<2.5 and I have 2.5.1. What the hell?

This is just plain silly.

Is there any way of manually compiling a package? I should probably download python cvs and install it manually. Any help with that, please?

6
Executing with python2.5 still gives me the same error. :(

Ah, the magnificent doom of having a 64-bit OS...

7
Sadly, it doesn't :(

I get this now (almost the same, only changes last line):
Code: [Select]
New game initiated in the mines of Random...
Traceback (most recent call last):
  File "moe-pygame.py", line 741, in <module>
    update_display(s, player)
  File "moe-pygame.py", line 497, in update_display
    s.blit(map(player), (SCREEN_SIZE[0] - 256 + 16, 16))
  File "moe-pygame.py", line 294, in map
    alpha = pygame.surfarray.make_surface(N.array(tab))
ValueError: unsupported datatype for array

8
I already have that installed, I think. Anyway, I get the "loading screen", but then the game shuts down and gives me that error message. I should have probably said this earlier. Sorry!

Code: [Select]
New game initiated in the mines of Random...
Traceback (most recent call last):
  File "moe-pygame.py", line 741, in <module>
    update_display(s, player)
  File "moe-pygame.py", line 497, in update_display
    s.blit(map(player), (SCREEN_SIZE[0] - 256 + 16, 16))
  File "moe-pygame.py", line 294, in map
    alpha = pygame.surfarray.make_surface(tab)
ValueError: unsupported datatype for array


9
I haven't found that "python-buntu" package :-/

10
Congratulations on the new release!

Sadly, I can't play it with graphics:
Code: [Select]
[0954]adral@adral-desktop:~/sda4/Juegos/roguelikes/moe/moe$ python moe-pygame.py
New game initiated in the mines of Random...
Traceback (most recent call last):
  File "moe-pygame.py", line 741, in <module>
    update_display(s, player)
  File "moe-pygame.py", line 497, in update_display
    s.blit(map(player), (SCREEN_SIZE[0] - 256 + 16, 16))
  File "moe-pygame.py", line 294, in map
    alpha = pygame.surfarray.make_surface(tab)
ValueError: unsupported datatype for array

Do you know why this could be?

Executing $python moe.py does nothing, and executing $python moe-curses.py works.

11
Other Announcements / Re: The 2008 7DRL Challenge Thread!!
« on: March 09, 2008, 12:59:59 PM »
Good luck everyone, and bring them on!

12
Traditional Roguelikes (Turn Based) / Incursion 0.6.5B Released
« on: March 03, 2008, 08:51:58 PM »
Quoting from the author at r.g.r.m:

Quote
  I've just released a new version of Incursion, 0.6.5B,
which corrects several issues with the game. There's
executables for Win32 and Linux up on the main
website, as well as the full change log.

-- Julian Mensch
    http://www.incursion-roguelike.net

Go download it now!

13
Yay for Legerdemain!

I'll download the game and give it a whirl as soon as possible.

Thanks for the release!

14
Hmm... There's something strange. Apparently, my Moria map and my girlfriend's are different. I use Kubuntu 64-bit and she uses Windows. Maybe it has something to do with that?

I thought maps would be the same, given that you should be able to trade videos and all between different people...

15
This is a cool game. Like I said before, the double-tile display both looks and plays good. The only problem I have is that the game's levels are deterministic, but the monster drops aren't. You can either have a good or bad game. Plus, it seems like each level has to have the rooms cleared in a certain order, and the game becomes more trial and error than anything.

What Altefcat said: if you reallywant to have all your mushrooms, you'd better fight the monsters on a empty space! If you kill them on the corridors, you'll most likely lose some mushrooms.

Also, random damages each time make the game less trial and error. If you knew what damage you'd do on a certain turn if you did a certain combination of keys when you started, then the game is about retrying and doing silly dances to alter the seed until you always do maximum damage.

Anyway, I'll download the new version now and see what's up!

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