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Messages - noodles

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1
My specs are:

Dell Dimension 4600
Intel Pentium 4 2.6
2 GIGS RAM
Direct X 9.0c
GeForce FX 5200 128 MB
Win XP Pro SP 2

A junk PC from 2003/04 by today's standards overall that leave me out of most modern gaming, but it should surely be enough.

It is more than enough indeed. I managed to get it to run on an old Vaio sub-notebook from 2000 with a Crusoe 300 Mhz processor !
Slow but just about playable. : )

This problem is due to VB/DirectX weirdness as I am mixing windows forms
with DirectDraw surfaces... not a good idea I know now but it was worth
a try. My next game will definitely be all DirectX if only to avoid this kind
of crap. Of course I have no problems on both of my machines here with
the current version.


2
Tried to start up the demo...yet something seems to not be working right.  I can name a character and roll stats, but after I click start it seems to crash back to desktop....but if I ctrl+alt+del it is still there in applications as "running", but even after waiting quite awhile nothing.  On XP.

What kind of PC you have ? Processor, graphic card etc


3

Though it is still showing .92 demo and the last March update...

Huh ? It IS out and shows as such on the web site.

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Traditional Roguelikes (Turn Based) / Mines of Morgoth v1.0 is out
« on: May 01, 2009, 08:52:28 PM »
At last I have decided to stop adding stuff to my game and it is now
available at www.minesofmorgoth.com.

It has taken seven years to get it to this stage and I hope some of you
can enjoy it even if it is far from perfect.

I hope to keep adding on to it in the future so that it has the 40 level depth I wanted to put in from the start.



5
Traditional Roguelikes (Turn Based) / Re: Mines of Morgoth v0.76
« on: January 18, 2009, 04:34:36 AM »
Hi, I'm the author of Mines of Morgoth and will be glad to answer any of your questions about the game.


Regarding the harshness of the game :

That's the way it's meant to be !
Tough but fair, just as the original was.
If you start becoming cocky and don't pay attention for a few turns,
you can die real quick, especially at the beginning since you are quite weak.
It gets better later on as you become more resistant/powerful.

Regarding speed :

There is a Run command to avoid schlepping through long corridors. Try it.
This command can also be used to run along the paths in the town as well.

And finally, you don't need armor or anything extra to survive the first level.
I can get to level 5 without losing a life... Granted, I know the game by heart. :)
It's just a case of knowing when to fall back, even going back up the stairs if
necessary to survive and recuperate.

Hope this clears up any doubts about the point of this game.
I refuse to make something that is too easy, and, to me, therefore pointless
and boring. What's more, there is a save game option in town which is not
available in the demo for obvious reasons.

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