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Traditional Roguelikes (Turn Based) / Re: The Last Rogue 0.1 first release!
« on: December 29, 2013, 03:33:50 PM »
Thanks!
I hope keep the quick pace I've had thus far.
The focus of this first release was to make an engine, a somewhat user friendly interface and enough monsters/items to make a minimal game.
Now that the groundwork is done I will focus a lot more on content: new monsters, items and dungeon features.
I plan to release the next major release half a year from now, but you can expect the unstable build to be updated almost every week with new features.
I hope keep the quick pace I've had thus far.
The focus of this first release was to make an engine, a somewhat user friendly interface and enough monsters/items to make a minimal game.
Now that the groundwork is done I will focus a lot more on content: new monsters, items and dungeon features.
I plan to release the next major release half a year from now, but you can expect the unstable build to be updated almost every week with new features.