1
Development Process & non-technical / Re: Hardcore ASCII roguelike in... 3D...
« on: December 20, 2013, 10:21:49 AM »Depth or that third dimension is the big question. It's something you should actually use in 3D roguelike, yet this and some other demos are just flat 2D maps with 3D output. You could argue if it's really a 3D roguelike.
I agree with you. In fact it is exactly that in a technical sense. The backend is a standard 2D tile based engine, which is just feeding the usual 2D tile updates to rendering engine which converts them into voxels for display.
Actually using 3D as aspect of gameplay in novel ways would take a game designer with some good ideas. Sadly, I am not such, I'm just a humble hacker.