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Programming / Re: Physics of Magic
« on: November 27, 2013, 07:39:37 PM »
I think this is a really cool idea. Another game that made player created spells fun was Magicka, although that was more of a party game I still think it would be possible to modify the concept so it plays well in other types of game. For instance instead of having an infinite amount of spell power each spell type would be considered a resource. I think this would make the game a bit more interesting since the player would need to figure out the best spell to use at a given time instead of just casting the same spell over and over.
One way to avoid the super spell would be to add some kind of danger element to spells, like the more effects you add to a spell the more dangerous its for the player to use it. This would allow the player to create crazy spells but they would probably not survive after they used it.
One way to avoid the super spell would be to add some kind of danger element to spells, like the more effects you add to a spell the more dangerous its for the player to use it. This would allow the player to create crazy spells but they would probably not survive after they used it.