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Messages - Arnold

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7DRLs / Re: Hook & Shield [7DRL 2016]
« on: March 13, 2016, 05:54:17 PM »
Woho i'm done!

Play the game here: http://www.tinytouchtales.com/7DRL/

Pretty happy with the outcome even though there are still nasty bugs and i couldn't visualize the hook itself.
Please leave some feedback!

Cheers!

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7DRLs / Re: Hook & Shield [7DRL 2016]
« on: March 11, 2016, 08:37:50 AM »
Thanks, buttons to activate the skill and drag to define the direction/range.

Forgot to post the link to the current playable version: http://www.tinytouchtales.com/7DRL

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7DRLs / Hook & Shield [7DRL 2016 Succsess]
« on: March 11, 2016, 07:13:11 AM »
Hi,

Hook & Shield is a tactical combat rogue like inspired by Auro and Hoplite.
The main method of killing enemies is either pushing or pulling them into spiked walls or lava pools.
You have two items a shield with which you can bash and a hook with which you can pull enemies.

The game is intended to work best on mobile devices.

Playable WebGl version here:  http://www.tinytouchtales.com/7DRL




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7DRLs / Re: KRAXLN (7DRL 2014 Success)
« on: May 15, 2014, 04:17:14 PM »
Hey guys!

As you might have seen, we actually decided to take our 7DRL to full production.
We redesigned the climbing mechanic and added character progression, Items and
environmental events. Right now we are working on the enemies.

You can play the latest Version here.

I've recorded and Developer Let's Play with the latest features.

We would love to hear feedback from you guys!

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7DRLs / Re: KRAXLN (7DRL 2014 Success)
« on: March 17, 2014, 02:46:20 PM »
Ahhh thanks guys, very kind. We definitely would like to work on it a bit more to make a full game out of it.

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7DRLs / KRAXLN (7DRL 2014 Success)
« on: March 17, 2014, 09:05:35 AM »
KRAXLN is a rock climbing roguelike.

Started with the 7DRL Challenge we wanted to make a game that captures the the dangers and satisfaction of alpine climbing in an abstract way.



As rock climbing almost has all properties that roguelikes should have, for example step by step moves, changing climbing routes (random terrain) and perma-death (if you fall without safety ropes its pretty much over) we decided to use the concept of this genre to be the base of our game.

The goal is to create a highly accessible game that can be played on touchscreen devices in short bursts. Therefor we try to design the game more about small and dense decisions in a small space, than on exploration and discovery in larger areas.

Thomas Wellmann is creating the Art, Leon Purviance is doing the Audio and myself is working on Gamedesign and implementation.

You can play the proof of concept Alpha in your Browser (Unity).

I already wrote a big post about the climbing design on my Blog.

A first Alpha Gameplay Video can be seen here:





*** 7DRL Version ***

Hello!

Together with Thomas Wellmann (Art) and Leon Purviance (Audio) we made a roguelike about rock climbing.

The main idea was to replicate the almost turn based activity of rock climbing. The player has a finite amount of strength which gets lowered by the level of difficulty each tile has. If your strength drops to zero you have to rest one turn, if it falls below zero you are exhausted and have to wait until you strength recovers completely. If you step on 0-tiles you get an extra move and you can also rest manually on 0-tiles. If you collect a climbing hook, you can use it to attach you self to the wall and save yourself from crashing. Our combat is one-hit combat, just like in real life: once you fall it's over.

You can play in your Browser here (Unity-Plugin)

Heres a short design write up on my Blog.


Gameplay video




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Early Dev / ∞ Dungeon (looking for feedback)
« on: November 16, 2013, 09:07:21 PM »
Hey,

i've been working on a small roguelike prototype for the last 14 days. It's super simple right now, but i would love to get some feedback from experienced roguelike players. This game is intendent to work on Mobilephones this is why it has some constraints to fit mobile gaming habits.

The dungeons are generated randomly, i have only 2 enemys right now. You can find gold and exp from killing monsters, which you then can spend on upgrades. The player has 3 stats right now Health, Attack, Block. Those can be +1ed when you level up.

You can play the Game in the browser right here: Play ∞ Dungeon
As this is super early developement, beware of Bugs ;)!

Thanks for your feedback!


8
Hey,

I'm Arnold and 1/2 of Tinytouchtales, a small Indieteam from Berlin. I've been working on a small roguelike myself and want some feedback from seasoned players,
but i also would love to join the dev discussions.

Nice to meet you!

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