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Messages - transcendreamer

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Gameplay now is very hardcore.

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ASCII only is fine, thanks for any recommendations!

Surely, Nethack is the best mobile ported deep old-school roguelike, its fork UnNethack as well... there are also DCSS and Angband but not very handy for mobile screens.

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Classic Roguelikes / Re: The future of Nethack
« on: November 25, 2013, 06:47:15 PM »
oh yes, such screen would be very handy
maybe combined with indentify screen ("slash" command) or something like this

you're pushing nethack forward to best roguelike project

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Classic Roguelikes / Re: The future of Nethack
« on: November 25, 2013, 12:43:37 PM »
is it possible that sometimes UN will present player a way to see weapon stats (like in ADOM or Angband) my be in indirect way?
for ex. - having found different polearms (bardiche/halberd/...) it's hard to decide which one to use as their stats are hidden from user

like warning message when trying occasionally to bash a moster with bow - there could be a message like: "you feel this weapon is less effective against this monster"

or this would be against nethack core conceptions?


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Classic Roguelikes / Re: The future of Nethack
« on: November 25, 2013, 12:24:25 PM »
thanks a lot
looking forward for v5
UN is my fav fork

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Classic Roguelikes / Re: The future of Nethack
« on: November 09, 2013, 02:35:08 PM »
hello!
is there any info when UN v5 is going in release?
thanks!

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