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Programming / Re: Has anyone attempted to use actions points instead turns for combat?
« on: October 22, 2013, 12:41:00 AM »
I agree that having a modal system with AP while "in combat" and free movement when not in combat is a good approach. I've been playing SotS-The Pit recently and it has AP to a small degree, wherein you typically get two moves, or an attack and a move per turn, assuming you move before attacking. Adds some tactical depth IMO.