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Messages - volos314

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Traditional Roguelikes (Turn Based) / Re: MazeCrawl
« on: June 08, 2007, 08:02:53 AM »
Thanks for your support.

I think I won't change FOV. It's the idea of the game (such FOV is done to make it more tactical). Besides, with good perception and Observer perk you can reach good observation angle value.

2
Programming / Labyrinth generation
« on: May 21, 2007, 09:23:54 PM »
Do you now any ways to generate "original" levels?
I've implemented a kind of different maze in my game, but I need some more algorithms. I think it's important to create levels with various design, that's why I strongly need more maze-gen algorithms.

3
Traditional Roguelikes (Turn Based) / Re: MazeCrawl
« on: May 19, 2007, 11:40:54 AM »
Send me screenshot, please (mazecrawl@gmail.com).
Or post it at http://mazecrawl.com/forum in Bug Report section.

But I don't promise I'll solve it, 'cause I haven't test it in Linux at all.

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Traditional Roguelikes (Turn Based) / MazeCrawl
« on: May 18, 2007, 07:35:19 PM »
MazeCrawl version 0.9.1 Demo is Released.
See http://mazecrawl.com/downloads.html

Your comments are more than welcomed at http://mazecrawl.com/forum

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