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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.3)
« on: February 26, 2014, 05:32:26 PM »
Hi, I got two questions:
1)
I also got the feeling that the "new" game mode with non-square maps is much harder than the old system. Maybe other people think different, but couldnt you create two buttons in the main screen to led the player decide which game mode he wants to play (square or non-square)?
2)
I like the idea with the dew vial. Did you ever think about letting the player decide whether to put the dew in the vial OR to heal instead of healing automatically if the energy is not full? Imagine you are in a real dungeon.. Maybe its a bad idea because everyone would put the dews into the vial first to get the revive effect first... But if you are starving, you have bad chances to fill the vial anyway :-( !
1)
I also got the feeling that the "new" game mode with non-square maps is much harder than the old system. Maybe other people think different, but couldnt you create two buttons in the main screen to led the player decide which game mode he wants to play (square or non-square)?
2)
I like the idea with the dew vial. Did you ever think about letting the player decide whether to put the dew in the vial OR to heal instead of healing automatically if the energy is not full? Imagine you are in a real dungeon.. Maybe its a bad idea because everyone would put the dews into the vial first to get the revive effect first... But if you are starving, you have bad chances to fill the vial anyway :-( !