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Messages - Stachelfresse

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.3)
« on: February 26, 2014, 05:32:26 PM »
Hi, I got two questions:

1)
I also got the feeling that the "new" game mode with non-square maps is much harder than the old system. Maybe other people think different, but couldnt you create two buttons in the main screen to led the player decide which game mode he wants to play (square or non-square)?

2)
I like the idea with the dew vial. Did you ever think about letting the player decide whether to put the dew in the vial OR to heal instead of healing automatically if the energy is not full? Imagine you are in a real dungeon.. Maybe its a bad idea because everyone would put the dews into the vial first to get the revive effect first... But if you are starving, you have bad chances to fill the vial anyway :-( !

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v0.5.3)
« on: October 05, 2013, 08:11:32 PM »
Thank you for the fast fix :D ! About the ranking: wouldnt it be intresting to insert something like a timer? At the moment, the main point seems to be the level of the character. For me personally, it would be more exciting to beat a certain time.. just an idea ;-)

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (ARRP v0.5.2)
« on: October 03, 2013, 09:43:44 AM »
Hi watabou,

could you please change the "walking behaviour" in a room with wells? For example, between the door and my figure is a well of healing (but my hp are full). If I click on a point behind the door in another room, my figure goes - of course the shortest way - through the *edit* well DIRECTLY. Thats pretty annoying if you want to use the well's effect at another, later point. Could you program the the well like a trap, so the figure goes around the well?

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: September 22, 2013, 04:41:25 PM »
Great!!

5
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: August 27, 2013, 07:29:50 PM »
I got a nasty bug... If I use a Scroll of Upgrade from my Scroll holder, I can use as much Upgrade Scrolls as I want, although I got only one...  :D

edit: instead of using the last scroll, I can use EVERY scroll as much as i want...

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: August 09, 2013, 04:03:58 PM »
Hello Watabou,
hello guys!

Finally I got a little bit luck with my mage and kicked Tengu's teleporting ass  :) , thats why I dont want to make a mistake now.. Some minutes ago, I found a plate armor+3 on stage 11 and upgraded it to +4. Now I got two Scrolls of Upgrade left and dont know how to use them right. My weapon is a Venomous sword+1 (not that good) and the wand of magic missle+1 from the beginning - I just cant find another wand :( . Can you guys give me just a small hint how to go on now? Usually, I want to find it out myself, but I needed about 250 runs to get a good run with my mage - now I dont want to a big mistake :D ! I never had a wand +5 or even +6 and I think there are better wands to upgrade, arent there? My mage is a battlemage by the way, so I need a wand as weapon instead of the sword I think...

Another question: if there comes an update in the next days, will my save states will be deleted?

Thanks for reading in advance!

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