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Messages - binarymichael

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Early Dev / Re: Forbidden Depths - A 3D first person roguelike
« on: July 25, 2013, 05:34:55 PM »
Thanks a lot for the input. ;D This is the kind of stuff I was looking for. At the time, "Forbidden Depths" was more of a working title but then it just stuck. After reading this article:

http://www.gamasutra.com/blogs/RobLockhart/20130723/196823/Diary_of_an_Indie_Studio_Choosing_a_Name.php

And then reading your comments. I am starting to re-think things. I think a new name might be in order down the road. NON - Infra Arcana is quite a unique name so I can see why it worked so well. What kind of name would you guys see as "catchy" title that might work. And i'm pretty sure "Crawl Hack Slash Dungeon Pixel Mighty Kingdom Infinite RPG 2" is already taken...  :P

"In these Eye-of-the-Beholder type games, I truly miss sidestep whenever it's not implemented. It might be difficult to figure out how to give that control on mobile, but I'm sure you can find an intuitive non-button based way ;)"

Side-step will definitely be in there. For controls, my main focus is to make it as accessible as possible, simple interface, etc. I wonder if a 2 finger swipe would work...

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Early Dev / Re: Forbidden Depths - A 3D first person roguelike
« on: July 16, 2013, 09:56:35 PM »
 :D Thanks! It will most likely be using a simple stat system like Brogue, with STR as your only attribute upgraded through potions, but you will still gain levels, and rely heavily on potions and scrolls. A lot of structure is in place now too for randomly generated puzzles and such, however i'm not sure what mix to put it. Simple key/door, secret door? or good mix of puzzles on combat? Or heavy puzzles? The choices are puzzling...

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Early Dev / Re: Forbidden Depths - A 3D first person roguelike
« on: July 11, 2013, 05:46:22 PM »
Fixed! Sorry about that!

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Early Dev / Forbidden Depths - A 3D first person roguelike
« on: July 11, 2013, 04:24:09 PM »
Hi Folks!

I'm working through a new title called Forbidden Depths, a 3D first person roguelike. Roguelike mechanics will be loosely based on the Brogue design with the gameplay of the first-person dungeon crawlers of old (Think Brogue meets Eye of the Beholder, but in an up to date 3D engine). The game will have the following features:

- Single Player
 - First-Person
 - Turn Based Combat
 - Grid Based Movement
 - Randomly Generated Dungeons
 - Randomly Generated Traps/Puzzles/Secrets
 - Keys/Switches/Pressure Plates, secret doors/walls
 - Environment that affects enemies as well as you, in both good and bad ways (traps affect enemies)
 - Different enemies with different abilities. (oozes can squeeze through things, ghosts ignore walls)
 - Polymorphic items. A potion or scroll will be unique in each game instance.
 - Permanent Death!
 - Simple intuitive controls
 - Full 3D graphics and animation
 - Multiple Platforms:
     . Windows PC
     . Android
     . iOS

- Possible Future Platforms:
     . Linux
     . Mac OS X
     . Blackberry

More info (along with early development screenshots/videos) can be found at:

www.forbiddendepths.com

Since development is early, now is a great time for suggestions and ideas. Right now you can test/wander around the randomly generated dungeons and say "oooh look at that torch!" but that's about it, however it will give a feel for the atmosphere:

Early Development Web Demo

Screenshots:











Any feedback/comments/ideas are greatly appreciated :)


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