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Early Dev / Re: Forbidden Depths - A 3D first person roguelike
« on: July 25, 2013, 05:34:55 PM »
Thanks a lot for the input.
This is the kind of stuff I was looking for. At the time, "Forbidden Depths" was more of a working title but then it just stuck. After reading this article:
http://www.gamasutra.com/blogs/RobLockhart/20130723/196823/Diary_of_an_Indie_Studio_Choosing_a_Name.php
And then reading your comments. I am starting to re-think things. I think a new name might be in order down the road. NON - Infra Arcana is quite a unique name so I can see why it worked so well. What kind of name would you guys see as "catchy" title that might work. And i'm pretty sure "Crawl Hack Slash Dungeon Pixel Mighty Kingdom Infinite RPG 2" is already taken...
"In these Eye-of-the-Beholder type games, I truly miss sidestep whenever it's not implemented. It might be difficult to figure out how to give that control on mobile, but I'm sure you can find an intuitive non-button based way
"
Side-step will definitely be in there. For controls, my main focus is to make it as accessible as possible, simple interface, etc. I wonder if a 2 finger swipe would work...
This is the kind of stuff I was looking for. At the time, "Forbidden Depths" was more of a working title but then it just stuck. After reading this article:http://www.gamasutra.com/blogs/RobLockhart/20130723/196823/Diary_of_an_Indie_Studio_Choosing_a_Name.php
And then reading your comments. I am starting to re-think things. I think a new name might be in order down the road. NON - Infra Arcana is quite a unique name so I can see why it worked so well. What kind of name would you guys see as "catchy" title that might work. And i'm pretty sure "Crawl Hack Slash Dungeon Pixel Mighty Kingdom Infinite RPG 2" is already taken...

"In these Eye-of-the-Beholder type games, I truly miss sidestep whenever it's not implemented. It might be difficult to figure out how to give that control on mobile, but I'm sure you can find an intuitive non-button based way
"Side-step will definitely be in there. For controls, my main focus is to make it as accessible as possible, simple interface, etc. I wonder if a 2 finger swipe would work...

Thanks! It will most likely be using a simple stat system like Brogue, with STR as your only attribute upgraded through potions, but you will still gain levels, and rely heavily on potions and scrolls. A lot of structure is in place now too for randomly generated puzzles and such, however i'm not sure what mix to put it. Simple key/door, secret door? or good mix of puzzles on combat? Or heavy puzzles? The choices are puzzling...




