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Messages - Jerac

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 09, 2013, 04:43:52 PM »
Hello!

Thanks for making such a fantastic game!
(how to donate, btw?)

So far I have like 10h of play time and enjoyed most of it ;)
If I may throw some loose suggestions:

-Rogue needs more ranged things to use. I have just finished a game with the warrior and I had like 30 darts/shurikens etc at most. Maybe some types of ranged weapons could have a high chance of not being destroyed after hitting, but player would find them in smaller stacks? For example, 3 javelins with 90% chance on being preserved on hit.
Another idea would be using upgrade scrolls to replenish quanity of throwables along with their quality.

-Starting wand for mage is useless if not upgraded quickly.

-In general, my mages and rogues die somewhere on lvl 2-3 on average...

-...while my Warrior gets to the Goo every single time except when I do something utterly stupid like going to dungeon lvl3 with lvl 1 character ;)

-Farming is needed to beat the game but is also quite boring. I would gladly welcome more food so resting would become viable way of healing, and less (or none at all) way of farming healing potions.

-Dwarven monks, eh. I don't mind difficult enemies, but man those are annoying. I had a +7 or +8 plate mail and sword of slowness, and was overlevelled at least 2-3 levels.... but still each dwarven monk took about a minute to kill. In a world where boss battles take 15 secs that is LONG :D A bit less dodge chance on them, or slightly less chance of their... negative effect on player? :D

-Bosses are either impossible (Tengu...) or trivial, when struck with paralysis or toxic potion. I think they require some form or resistance against stuns. I did not even see what the last boss can do, because he was killed by:
1 paralysis potion
1 toxic potion
2 flame potions.

Anyway - I love the game.
Trying to see the Goo with Rogue now... ;)



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