The game is totally single player, because there aren't that many people online yet, hehe
More seriously, the game is meant to be a multiplayer RPG, but it also feels a lot like single player:
- There is no need to cooperate, except for the fun of it. You can build totally self-sufficient characters.
- Some quest maps actually are single player, in order to allow for better interaction with the game world.
Actually part of my motivation to make this game has to do with my own distaste for the average multiplayer MMO. I'm trying to make a "better" RPG, but of course it is not so easy...
I believe that one of the major problems with multiplayer games is the lack of interactiveness with the game world. Single player games can have a big storyline that evolves entirely around the (single) player character. Multiplayer games cannot do this, because there are masses of heroes and they can't all save the world at the same time.
So, my plan about this is to use a technique which is commonly known as "phasing" (see
http://www.wowwiki.com/Phasing).
This allows for better interactiveness, at the cost of turning parts of the game into a single player mode.
I have just started implementing this though, so please don't expect too much at the moment.