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Messages - Lemony Lime

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Programming / Re: .ttf files
« on: July 05, 2013, 10:17:29 PM »
I'm not trying to do anything special within the language, I just wanted a font in which the letters all occupied exactly 16x16 pixels. The only stipulation with the language is that it's required to be a .ttf file. (I'm using Love2D if you're curious... probably an odd choice, but I'm sticking with what I know. lol)

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Programming / Re: .ttf files
« on: July 03, 2013, 09:48:48 PM »
Yeah, that's what I'm doing currently, but the way I'm display my towns is like this:
███
███
█_█ (The _ is the front gate.)
Without the extra spacing, they're all right next to each other, and it looks quite nice. So, I definitely can't leave it that way.

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Programming / Re: Making a one dimensional roguelike interesting.
« on: July 03, 2013, 02:07:10 AM »
I've wanted to make a 1D game for a long time too, haha.

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Programming / .ttf files
« on: July 03, 2013, 02:03:09 AM »
Hey, just found your forum and signed up. I'm been making games as a hobby for awhile now, but never really had anything too spectacular, because I'm not an artist or musician, and those parts of my games have always been really lacking... which led me to think that maybe a roguelike would be a good thing to try next, since I don't have to worry about those things, and can focus purely on making the game how I want.

I'm working without any graphics whatsoever atm, and need my fonts to be in .ttf format. I'm currently using the font found here which is nice, but it's 8x16, which means that the screen is super stretched vertically. I see this all the time in other roguelikes, of course... but I'm really not a fan of it. I was looking for some sort of 16x16 font, preferably in a .ttf file, if possible. Technically, I can use an image for the fonts, but it'd require some extra work, so I just thought I'd ask and see if anyone knew of anything I could use.

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