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Messages - cyb_rogue

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Programming / Re: Races and roles
« on: July 24, 2013, 10:07:42 AM »
Doing it that way rules out silly combinations like Dwarf wizards and Elf barbarians.

Well, AD&D rules were originally meant for tabletop battles, not roleplaying. Hence they have extreme levels of abstraction in some places (combat, etc) to speed up gameplay.

I wouldn't call dwarf wizards and elf barbarians silly. Dwarf wizards might be more inclined toward earth and maybe fire elemental magics. Warriors of tribal, primitive, nature-dwelling elves might well be considered "barbarians" (but don't call'em that, or they'll make shishkabob out of you).

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Programming / Re: Races and roles
« on: July 21, 2013, 09:27:44 PM »
Then you have roles. Certain roles will be only available to certain races, which I guess it makes sense. Having "The Great Troll wizard" or  the "Champion Halfling Gladiator" would sound an utter non-sense.

On the other hand, it could indicate that the character in question is truly exceptional. Maybe because they know their strengths (and weaknesses) and use them accordingly?

What do you prefer? Races with or without established roles?

Races without established roles. Race should modify how a character performs a certain role. A Troll warrior won't be doing gracious swordplay, while a troll mage probably won't go into the finer points of illusionism or mental manipulation. A troll rogue is probably going to be more of a thug than his sneaky halfling colleague.


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Off-topic (Locked) / Re: Are humans scavengers?
« on: June 30, 2013, 09:40:59 PM »
Doesn't this qualify humans to be scavengers?

Humans are omnivores, and thus have the option of scavenging. They prefer to be predators by proxy, though.

Scavengers eat animals that died of random causes (disease, accidents, other predators). Humans usually have their source of meat killed and butchered by another human.

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Programming / Re: Game Requests
« on: June 11, 2013, 09:44:20 PM »
I'll throw the idea of playing the evil artifact into the ring again.

You get picked up by hapless adventurers and become their preciousss ... errr ... twist them into becoming your minions. Of course, if you somehow get separated (usually in a bloody way) from your current host (which happens more easily to, say, a ring than a suit of armor), the next prospective host will move you closer to your doom (lava, dragonfire, etc) before you gain control.

Your host will gain experience, and so will you. Being an artifact, you'll grant some nice powers to your host, starting with things like "-1 to losing" and ending with "ring/sword/helmet of world domination". Some powers might also help you stick with your host longer, e.g. by turning it into a zombie on death.

Superhero game ... hm ... City of Heroes was wonderful. Too bad it's no longer around.

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Player's Plaza / Re: Is there a roguelike in which you play ...
« on: June 03, 2013, 07:41:03 PM »
More bloodthirsty than evil, but http://www.zincland.com/7drl/sword/

Ohh ... that's so close it's almost perfect. I'll give it a try.

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Player's Plaza / Is there a roguelike in which you play ...
« on: June 03, 2013, 06:34:24 PM »
... the role of an "evil cursed artifact" waiting to be picked up by clueless adventurers, and then corrupt your wearer and make him do your bidding (e.g. take the artifact back to its true master or similar)?

Yes, the idea would be blatantly borrowed from LotR, with "you" playing the role of the ring (or a similar artefact).  ;D

Permadeath would occur if the adventurer managed to destroy the artifact. If the wearer gets killed, you'd just have to wait for someone else to pick up the artifact (and possibly move it a bit closer to the point where it can be destroyed) and resume the task.

Is there a RL with this general idea?

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