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Messages - wilsoros

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 15, 2013, 03:14:54 AM »
Watabou,

I've gotta tell you I LOVE the Tome early on with the Mage, it really helps get over the hump.  If you move it back to Tengu always, I'll understand, but be sad :)

Wilsoros

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 15, 2013, 03:09:11 AM »
Hello Watabou,
So after beating the game with my Gladiator, I dropped all my gear on Level 21 on each open tile, as I thought it was cool looking.  I logged back on and nothing is there, oops, my extra gear is still on level 20, so I assume this is a bug.

Another feature I think PD could use is Teleport Traps, that is they teleport you random places in the dungeon.  I know it'd drive me crazy, and I'll hate myself for suggesting it.

Any chance for more character slots? I've beaten the game now with all 3 classes and 4 sub-classes.  The easy mode seams to be Warlock with Vampiric sword :) so much fun.  I'm going to delete the warlock to try the battle-mage next, although he's so dependent on the wand drops, we'll see how that goes.

Thanks for an amazing game!
Wilsoros

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 01, 2013, 02:56:21 PM »
I finally won the game last night ... the warrior definitely seems like the easier of the three classes.  I wish the Rogue had a boost to "searching".  I also wish the Mage had innate magical spells and not only scrolls, perhaps in a future update.

It has been over 20 years ... man that's sad ... since I played a game I enjoyed this much.  Thank you!

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 31, 2013, 05:25:04 PM »
So I chased a thief who stole my ankh, he went into the store, I killed him.

I had to repurchase my ankh... I'd previously encountered the Skeletons dying in the shop, but I didn't think it was finders keepers!

Is this a new thing? bug?

Thanks



 

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 30, 2013, 07:08:45 PM »
There was just a small update, anyone know what it was? 0.42a ?

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 29, 2013, 05:25:42 PM »
Loving the game!  The *only* thing on my Xmas list is some form of distributed vs random loot in the first 5 levels.  I did just beat Goo without a health potion, but that was the 1st time in MANY games ... I'm embarrassed to say how many (I've beaten Goo at least 15 times, but never without a health pot).  I was able to defeat it using Firebolt Wand, but often I feel there is just no chance and I do everything I can to stock up on health pots.

That being said, once you know what you're doing, you can get to Goo in 15-20 minutes and faster if you're really on the ball, then it isn't that big of a deal to start over, just frustrating.


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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 29, 2013, 06:07:49 AM »
Quote
A nice armour is a plain scale, a +1 or better plate  and a +2 or better leather

oh,I got once scale armor +3 at first level of dunegon! And then It got enchanted to +4 ...Amazing,I raged so hard when I died from goo....  ;D

After doing that about 10 times, it feels less painful ...

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 23, 2013, 05:12:50 PM »
The latest update seems to make hunger increase if you're wearing overloaded weapons and armor.  I know watabou said previously that it would make you move slower, and that could make it seem like hunger increased, but I've several times now, fed, gotten the icon gone, taken a few steps and boom, hungry again.  So if this hasn't changed, then I'm just imagining it.

People mention farming Health Potions ... how do you do that?

Another effect I've seen a few times since the new patch is a trap room, where I need to figure out which pot levitates me, then gives me a key, to a crypt (ok with invisibility if I didn't break it trying to burn or levitate) or a statue room (is it doable on level 1? or do you have to return).

the point of my comment is that after jumping hoops to get fat lootz, I get nothing.  It's just not much fun, and seems to keep happening.  Overall the game is TRULY amazing, thank you!

Mal

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