1
Traditional Roguelikes (Turn-based) / Re: Thrive
« on: June 15, 2013, 08:47:46 PM »
For those wondering if I'm working at it , the answer is yes . Been busy with school so I'm not advancing at a fast rate + I'm learning and have to change large number of codes every time I learn something new.
Things that I added :
- Settings are now exported into their respective folder
- Trees (only 1 type with 3 different tiles for now)
- Shore
- Salt Water / Sweet Water Map
- Different player looking states (in water / swimming / climbing etc)
- Different items raw text like what it can do / if it's a tool / durability / weight etc. but no adding to the game yet since I don't have an inventory system / interface set up yet.
- Pause (Un-Pause / Save / Options / Exit)
and just some improving in performance and speed , not to much though .
I'll get some screenshots up in the link on the first message as soon as I tweak looks or prob add some more visual stuff.
Things that will be added shortly : Rivers , more map customization , the inventory system , character customization and more plants / trees.
Also sorry for my first message for using bad english , it's because it was really late and I'm just to lazy to fix ^^.
Things that I added :
- Settings are now exported into their respective folder
- Trees (only 1 type with 3 different tiles for now)
- Shore
- Salt Water / Sweet Water Map
- Different player looking states (in water / swimming / climbing etc)
- Different items raw text like what it can do / if it's a tool / durability / weight etc. but no adding to the game yet since I don't have an inventory system / interface set up yet.
- Pause (Un-Pause / Save / Options / Exit)
and just some improving in performance and speed , not to much though .
I'll get some screenshots up in the link on the first message as soon as I tweak looks or prob add some more visual stuff.
Things that will be added shortly : Rivers , more map customization , the inventory system , character customization and more plants / trees.
Also sorry for my first message for using bad english , it's because it was really late and I'm just to lazy to fix ^^.