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Traditional Roguelikes (Turn Based) / Re: Risk of Rain (now at Demo v1.0.1)
« on: May 16, 2013, 01:19:14 PM »
I very much dislike the 'Time = Difficulty' aspect.
Soon as you get to the fungal caverns you're certain to die a few minutes in, as the monsters already take ridiculous amounts of damage to kill no matter how fast you get there.
Not to mention you almost HAVE to farm the item boxes on the first couple of levels or the timer will destroy you.
Love the concept, hate the implementation.
Soon as you get to the fungal caverns you're certain to die a few minutes in, as the monsters already take ridiculous amounts of damage to kill no matter how fast you get there.
Not to mention you almost HAVE to farm the item boxes on the first couple of levels or the timer will destroy you.
Love the concept, hate the implementation.