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Messages - flamewolf393

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 05, 2013, 05:42:03 AM »
I think that flamewolf has got to be longpressing heal-me a fair bit to be always dying of starvation --  I generally have to be wearing a cursed ring of satiety for that to occur.  So if he gets hurt less, this will help him
not starve.

I had actually not even noticed that you could replenish health by waiting until a couple tries ago, so I have never done the wait-to-heal. I am just starving that fast. I explore every room on a level, then search the couple places that look like they should have secret doors, then go down to the next level. No wasted time that I can tell.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 04, 2013, 04:25:52 PM »
Enemies almost never dodge my attacks as it is. And looking at the average damage, the warriors sword does 6, and the rogues knuckles does 3, but with the rogue attacking twice a round that is the same dps as the warrior. I will try the door thing though.

I search anywhere that makes sense, but I dont have the time (because of the food bar) to search every single wall I come across. Something as basic and required as food should not be hidden behind doors, especially since the warrior takes so long to find them. Fighting rats? Okay there should be at least little piles of mystery meat. Gnolls? Should have some just sitting where I interrupted their meal. Food should not be this hard to find.

I had to use the wiki to look up what a garden room was. And I have to say that I have never seen one.

And what about the fact that ALL gear (if there is any at all) you find is cursed? And that there are no wands or thrown weapons anywhere?

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 04, 2013, 03:45:36 PM »
Either I am completely missing something or this is the hardest dungeon crawl of all time...

I have played nearly 100 times, and only 3 times have I made it to the Goo. My main cause of death is starving (or being so low on health because of starving that mobs one-shot me). 4 times out of 5 there is *no* food anywhere at all.
*Equipment is far too rare, maybe 1 out of 5 runs will have a weapon/armor, and of those about 1/5 is usable do to strength, and those are ALWAYS without fail cursed.
*Potions are basically useless since you have to drink them to find out what they do and I almost never see a second one of the same color.
*Scrolls are a little better since they are generally useful when you try them out.

*Classes: Wizard is useless as there are no wands anywhere. Warrior is mildly useless because the rogue does just as much damage (due to attack speed) while also using a lot less food. Warrior generally starves to death by the end of floor 3.

I want to like this game, and it has great potential, but the difficulty needs some *serious* reworking.

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