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Messages - Aron0621

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1
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 03, 2013, 04:14:16 PM »
Bug found: Tengu can throw his shuriken pass through the magic sheep.
Like 'haha! you can`t hit me now... ouch, ouch, ouch.'

2
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 29, 2013, 02:23:30 PM »
About Frost, Nuclear Blast and Dewdrops: you are supposed to try and see it for yourself ;). Nothing particularly fancy really.
Nuclear what?! sounds dangerous.
Does frost potions freezes water for a while?

3
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 28, 2013, 02:20:27 PM »
I love the statue rooms, but those statues can be SO tough depending on what they're holding.  Best to kill them from range if you can.

Imagine the one with the instant killing enchantment...

4
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 23, 2013, 04:34:15 PM »
...er ,What happens if I get hit by the animated statue wielding weapon with grim enchantment?
Possibilities:
1. You die. Game over!
2. No effect.
3. They don`t have weapon with that enchantment.

5
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 19, 2013, 12:29:32 AM »
Also make sure to identify the scroll of challenge BEFORE floor 3(if possible). Swarm of sewer crab is...nightmare. really.

6
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 01:50:33 PM »
Identification tips.

*As we all know, levitation potion is always in the same floor with the trap room and liquid flame potion is always in the floor with the barricade.
*On level 5, If you have 3 or more of a kind of potion, it is likely to be the potion of healing(may not always. depends on luck).

*If you equipped a ring and the mobs don`t notice you even if you go to the tile right next to them(and it is not the garden room), it is the ring of shadow.
*If you equipped a ring and rout search range is increased, it is the ring of detection.
*If you equipped a ring and you noticed that you can move 2 times while enemy moves 1, it is the ring of haste.

*Before reading a scroll, to prevent wasting it:
-have at least one unidentified item.
-have at least one item to upgrade(Usually default item).

*Before using a potion, make sure to:
-stand on water if you haven`t found the liquid flame potion yet.

7
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 12:19:19 PM »
I don't know what you have planned for the last 5 levels, but I would like to meet a family of different coloured Goos.  With different abilities depending on the colour.  ;D
NOOOOOOOOOOOoooooooo....

8
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 11:01:27 AM »
Last time I killed him I needed 2.  As far as I am concerned, he is not that tough a monster, compared with the golems you have to kill on your way to his throneroom, for instance.  Of course I had +6 plate at the time ...
Yeah. his attack is considerably heavy but the aim is poor. Only problem is the skeleton he summons-If you fail to kill him fastly it will be the problem. Wild weapon really helps though.
(+6 plate?! how you guys be so lucky...)

9
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 09:43:16 PM »
How about 'potion of mind vision' increases player`s evasion while the effect lasts? Because you can read their mind :)

10
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 02:29:48 PM »
Have a +6 glaive(no need to be enchanted) and you`ll see DM300 torn into pieces before using 2nd healing potion.
Also make sure to level up on each floor.

11
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 15, 2013, 12:17:14 PM »
Just destroyed the Dwarf King. The sign says that the next update I would be able to get the amulet. Do you have plans for the last 5 levels, the chamber of the amulet and what should happen after we grab the amulet?

Suggestion: disable Ankh resurrection after you get the amulet. Or you may find 2 Amulets of Yendor :P

12
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 15, 2013, 05:41:59 AM »
Monk's average damage is 14 points per hit, it's less, than elemental's damage (and much less, than golem's of course).
Impressssive. That means his fist is like a war hammer(literally!).

13
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 11, 2013, 11:05:28 AM »
Suggestions:

*Since the Dwarf Monk forces the player to fight with their bare hand, Shouldn`t they deal just fist damage? Or 3~4 points stronger than fists. Now they deal 10 or more damage to a person with scale armor +6. I know that the armor protection is random, but it happens commonly.

*Warn me before I get my wand backfired, drink flame/poison gas/paralytic gas potion and read the scroll of challenge.

Questions: I have NEVER seen the scroll of weapon upgrade, even though I visited the city of dwarves and played more than 20 times. Am I just unlucky?

14
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 11, 2013, 10:52:54 AM »
Throwing potions into the well of transmutation is working. Didn`t tried about scrolls though. Maybe it is intended.

For the downward stair compass-You already have one. look at the character pictures next to the HP indicator. If you found staircase, a '>' will appear around the picture and will point the direction of the stair from the center of the screen.

You may throw the meat to the fire trap,  or drop the whole stack and throw a potion of liquid flame on them. For the potion splashes 2 block radius, You can set a barricade on fire and cook the meat at the same time.

15
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 09, 2013, 12:07:45 PM »
Maaaaaan... I Found 5 fireball wands(+3*1, +2*2, +1*1, 0*1. Sold except the highest 3), a poison+2 and a telekinesys IN ONE DUNGEON.(I was playing with the warrior. never have beaten the game before) Tengu is just a shooting practice target. I`m on the floor 19 and lv 14, waiting for the update.

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