1
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 08:24:24 PM »
I like it! Thumbs up!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
@malignatus: Thanks for the tips, however, I'm not sure what padding a sprite is. Care to explain? ^^''
To add some margins around the sprites.
This. As I see it it, "big levels, see everything at once" is mostly a legacy thing. Naturally you can fit lots of ASCII characters onto a screen, but that doesn't necessary mean that you have to, or that it's even beneficial for the game play. Chose Tiles if you're able to make nice graphics that fits with the theme, otherwise don't. I like tiles, but I prefer ASCII over bad tiles.The ASCII/tiles thing depends on the engine and the level size (it's hard to make big levels with tiles while keeping them readable)
Why would that be a problem? I can make the tiles as large or as small as I want. As you walk around the screen will scroll.
The problem I have with a lot of fantasy settings is that they get lazy. Even quite inventive ones often end up falling back on Tolkien tropes. Considering the prominence of Tolkien in the roguelike genre (Angband, Moria, Sil, early ToME, etc) it's nice to step away from that for a more creative setting I think.
This sort of source provides a non-standard fantasy setting that is already well developed.