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Messages - Benjamin Soulé

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Early Dev / Re: Kali's Ladder
« on: November 07, 2013, 10:20:30 PM »
Thank you for the in-depth review !

I'm currently working on another project but I still have plan for Kali's ladder.
I would like to keep the core of the game and the GFX but change the interface, I can't bear it anymore :-/

I will post here as soon I have a new version !


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Early Dev / Re: Kali's Ladder
« on: April 23, 2013, 05:03:23 AM »
Hello, Thank you all for test !

zasvid > The wand is available from the cast menu, I changed my mind a lot of time about the wand use, and that's why the game is not coherent about it.
I hope adding the wand spell in the cast menu will resolve it.

Nymphaea > There's no penalty for holding your bow in offhand, infact the shortbow is the only bow that can be held with one hand only.
I needed it this way because I wand the archers to be able to use torch on first levels, before is perception level is high enough.
The pre-build is a great idea, and it's available now in the 1.3 version.
Working on them really helped me to tweak some skills and create new ones.

soundlust > Spells are not learned from scroll ( Copycat skill only do that ). You gain new spell when you improve your wisdom.
The most easy way to do this is to incresase intelligence on level up. Of course you also need to possess some magic skills ( Fire, Air, Earth, Water and soon more :) )

The 1.3 version is online, the inventory is now accessible only on "i" key and all actions are available from the item panel
I had no time to add tips on prebuild class so here's an important one : Dont use the torch with stealth classes like assassin and thief...

I will now leave for 3 boat days, and will link with 48h ludumdare if I arrive in time.
So no new versions for one week, I hope I didn't forgot a gamekiller bug  :-\

PS : I have unlocked all skills to make testing more efficient. So no use for the kali's altar  on this version.

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Early Dev / Re: Kali's Ladder
« on: April 18, 2013, 06:23:50 AM »
Thank you for playing :)
I modified the inventory screen so you can use, equip and drop on the same screen.

If you hold the shift key, the arrow key input "turn" for 45° and the character can move on diagonals.
It's only a trick I use because I'm working myself on a netbook.
I can't find any better solution but I added the "wood_leg" skill you can be paid for not having a numpad with more destiny points  ;D

Kali's Ladder now have awebsite with a much needed help page.
I also added Wands, Scrolls, Spellbooks and new skills.

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Early Dev / Kali's Ladder
« on: April 08, 2013, 09:45:01 AM »
This is my first Roguelike, I made it at 7DRL 2013.
Now I have spent more time on it and I would need some test.

Kali's Ladder is inspired by Lost Labyrinth but intend to make much shorter games.
One game should be around 5-10 minutes.

You have 12 destiny points to buy your skills and build whatever class you want with them.
You can unlock more skills at the Kali's Altar, so after few plays, you will be able to create a lot of differents character classes.



Your goal is to complete the 10 rungs of the Kali's Ladder. On the 10th floor, Kali herself is waiting for you.
On each new rung, you can increase one of the 6 basic caracteristics ( Strength, Dexterity, Speed, Stamina, Perception and Intelligence )

You can play on the game website

What I need now, is some basic testing for game balance. I played hundreds of games with differents characters but I really feel like I would need more. And I must also spend time on programming it, so any help is welcome :)
You can post your comments here, or contact me on twitter @benjamin_soule_

I added the Kali's Altar and the Hall of Fame, so testing would be more fun. I hope you will enjoy the game.

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