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Messages - szewc

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 25, 2013, 11:45:42 AM »
gravling - question mark button does almost exactly what a stethoscope would do ^_^ .
Septa - long press an item in inventory or long press the weapon button.
Losing a wand is a pain in the ass, and if you take a mage seriously it's a reason enough to start over. Hint: wand of firebolt is your best friend.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 13, 2013, 11:43:54 AM »
Daxmarko I'm sure we all appreciate your input in debugging process, but info about your progress updated threetimes a day is not a necessity, quite contrary.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 03, 2013, 08:09:52 PM »
Watabou, props to you for making this amazing (free!) game see the light of the day. It's very well designed and thought-through, what results in great replayability. Finally made it to the last boss, therefore I have a bit of request. Like already mentioned, high tier gear (armor) found in first two levels is essential for survival later on. The bad thing is that this dependency of success on sheer luck results in exploits. I'd remove high tier drops from earlier levels or make equipping and using an armor (which requirements one does't meet) much more difficult.
Good luck.

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