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Messages - soulinhki

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Traditional Roguelikes (Turn Based) / Re: Cavern 2.0.3
« on: May 10, 2013, 07:24:37 AM »
Thanks You!
Yes, Cavern was one of the first roguelikes on iPhone (along with RogueTouch and other rogue / nethack ports) though it got very little coverage - it's nice to hear that it was still found by true roguelike fans  :)

Now that game engine was made more flexible in 2.0, there will be a lot of new game features added with upcoming updates.

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Traditional Roguelikes (Turn Based) / Cavern 2.0.3
« on: May 07, 2013, 07:47:21 AM »
Cavern 2.0.3 has been released!

It's a roguelike for iOS platform that originally was released in 2009 and updated to 2.0 in 2013 with new graphics engine and support for iPad. For this week only, it's on $1.99 sale too.

Some highlights:
•Completely original adventure, not a port or based on source of any other roguelike
•Shops to buy equipment and sell treasure
•Three characters to play:
Fighter : strong melee character.
Adventurer : specialises in bows.
Mystic : uses wands and scrolls.
•Vintage game art by DeBray Bailey (aka. LostDragon tileset)
•16 randomly generated dungeons
•Over 40 different monsters
•Smooth animation with new graphics engine
•Randomized item attributes and special unique items.
•Online Highscores and ranking for each game played.
•Saves your exact game state when receiving call or switching to another app.
•Juicy sound effects.
•Permadeath (of course!)

Check the gameplay video at www.cavern2.com

A quick screenshot:

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