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Traditional Roguelikes (Turn Based) / Re: Wizard School Dropout - Be Mage Do Crime (P7: 9/1/25 - Followers & Jobs)
« on: September 01, 2025, 06:07:13 PM »
Preview Release 7: Why Can't We Be Friends? has been released.
Highlights:
Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1017077/release-preview-7-why-cant-we-be-friends, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
Highlights:
- Added new tower rooms: Living Quarters and Kennel, which provide places to live for people and animals respectively.
- Most creatures recruited on heists can now be brought back to your tower to live there permanently if you have open living space for them.
- People recruited from factions will also stick around (though their upkeep will usually be more expensive than people recruited on-site), and you can hatch animal eggs in the kennel to get new animals.
- People living at the tower have an upkeep cost, but can perform jobs in the rooms in the tower (or some out of the tower), which provide different effects.
- Removed the Cult Leader perk. Instead, cultists now come to live in the tower if you build the new Sanctuary room. Cultists generate Faith which can be used to purchase cult upgrades or converted into Mystic Insights or Secrets.
Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1017077/release-preview-7-why-cant-we-be-friends, game itself available at https://weirdfellows.itch.io/wizard-school-dropout