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Traditional Roguelikes (Turn Based) / Re: Dungeon-Themed Starvation Simulator! - 7DRL 2013 (updated post-7DRL!)
« on: April 16, 2013, 01:32:41 AM »
Thanks for the feedback! The lag's probably the result of my lighting system. I basically use libtcod's line function to brute-force raycast everything, and do a full pass of that every turn. I could definitely see how something like that might cause problems on some computers. I've got at least one way to make that more efficient (by only recalculating light sources when they move or change lighting) and will work on implementing a toggle between full lighting/lighting, but no flickering/no lighting to accommodate as many systems as possible. I'll also try to get a cursor and mouse-move into the next version.