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Traditional Roguelikes (Turn Based) / Re: 1Quest, a retro roguelike (now at 1.4.0) $/free
« on: February 07, 2015, 06:35:03 PM »
The more I code, the longer my TODO list is!
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3 2 1
4 X 0
5 6 7
So I looked upon 0 2 4 and 6 (I use trigonometric order) and compute a simple string composed of 0 for non-wall and 1 for wall in that order###
.##
...
would be 1100 (wall in 0 and 2, no wall in 4 and 6). And then I directly named my assets with this string in the names (cavewall_0011.png for this wall in caves) so I just have to create the asset name dynamically. You can check that it makes 16 different tiles and I needed the 16 for what I wanted.Version 1.02.008
- New Features
- Character sheet can now be increased to full screen height for better readability
- Auto-explore no longer makes you picking up hearts if you are full life
- Auto-explore makes you going to every loot once
- Auto-explore now makes you going to the exit stairs or portal once you have explored everything
- Auto-explore make you rest before exploring
- Auto-explore stops on damage (like traps)
- Balancing
- Heavy armor no longer reduce move speed!
- Warrior's Armor mastery now increases Armor with additional Strength
- Hero now regains 2 points of exhaustion per day (1 in tower of chaos)
- Bug fixes
- Moving to attack no longer make you move away from the target when you have selected a power with a minimum range greater than one
- Auto explore now correctly stops when spotting a monster, even if the monster hide from sight on its turn
- Error log are now more precise
- Correct artifacts bonus on loot