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Messages - mehoo

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: February 18, 2013, 05:10:01 PM »
Watabou, this game is brilliant. Keep doing what you're doing.

I've been playing for a couple weeks and just beat it last night.  Take that, Tengu!

I've got a couple of things to point out regarding door behavior, which you may already be aware of.  One, that a player can (at least sometimes) see doors opening/closing even after they're left line of sight. Playing zoomed out could give a player too much info about how many monsters are wandering, and where. Two, door closing seems to be triggered by something walking out of the door's square, meaning doors can be left open if something dies in them and nobody else walks through. That's not necessarily a bug, but it might not be expected.

The feature I'd love is a list of potions/scrolls I've already identified. Coming back to a game after a break of a few hours, and not being sure if I've already found that potion of fire is a little nervewracking.

I didn't find misclicking to be much of a problem - it's quite easy to zoom in and tap the right spot. The ability to change the size of the UI buttons might be useful though - they get pretty tiny on a phone in landscape, and I miss them sometimes even in portrait mode. Maybe the ability to toggle UI button size between regular/large in the settings menu?

But again, this game is great. Top-notch work! I eagerly await your next updates  :)

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