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Programming / Looking for Co-conspirator...
« on: March 03, 2013, 02:33:01 PM »
I'm a newbie to roguelike development but I'd really like to get a bit deeper into programming and eventually start working on my own roguelike. Understandably, while I'd love to get involved in the 7DRL competition, there's no way my programming skills are going to be good enough in order to make something worthwhile.
So, as a vector artist and sometime electronic musician, would anyone be interested in collaborating with me on a 7DRL project? I'd like to have at least some input on the gameplay but I think I'm pretty easy to work with, not particularly precious about my work and I'm more than happy to compromise to create something fun and interesting.
My art style is primarily vector and I think it's something that would work well with a graphical roguelike. I haven't got a vast amount of work tuned for a game engines but here are a couple of examples of the style I'd be churning out, albeit with a more polish.
You can check out my gallery of non-game art (mostly posters) here: http://bantamart.deviantart.com/gallery/
I'm primarily looking for a relatively strong programmer who is open to constructive input and has some interesting gameplay concepts and ideas of their own. A strong sense of aesthetics and willingness to experiment with the paradigm, whilst maintaining a strong emphasis on difficulty, PCG and permadeath would be a boon.
If anyone is interested, let me know here or drop me a line at dan.earnshaw@gmail.com and we can have a bit of a chat about working together.
Thanks!
So, as a vector artist and sometime electronic musician, would anyone be interested in collaborating with me on a 7DRL project? I'd like to have at least some input on the gameplay but I think I'm pretty easy to work with, not particularly precious about my work and I'm more than happy to compromise to create something fun and interesting.
My art style is primarily vector and I think it's something that would work well with a graphical roguelike. I haven't got a vast amount of work tuned for a game engines but here are a couple of examples of the style I'd be churning out, albeit with a more polish.
You can check out my gallery of non-game art (mostly posters) here: http://bantamart.deviantart.com/gallery/
I'm primarily looking for a relatively strong programmer who is open to constructive input and has some interesting gameplay concepts and ideas of their own. A strong sense of aesthetics and willingness to experiment with the paradigm, whilst maintaining a strong emphasis on difficulty, PCG and permadeath would be a boon.
If anyone is interested, let me know here or drop me a line at dan.earnshaw@gmail.com and we can have a bit of a chat about working together.
Thanks!