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Messages - AlchemyTwo

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Programming / Looking for Co-conspirator...
« on: March 03, 2013, 02:33:01 PM »
I'm a newbie to roguelike development but I'd really like to get a bit deeper into programming and eventually start working on my own roguelike. Understandably, while I'd love to get involved in the 7DRL competition, there's no way my programming skills are going to be good enough in order to make something worthwhile.

So, as a vector artist and sometime electronic musician, would anyone be interested in collaborating with me on a 7DRL project? I'd like to have at least some input on the gameplay but I think I'm pretty easy to work with, not particularly precious about my work and I'm more than happy to compromise to create something fun and interesting.

My art style is primarily vector and I think it's something that would work well with a graphical roguelike. I haven't got a vast amount of work tuned for a game engines but here are a couple of examples of the style I'd be churning out, albeit with a more polish.

 


You can check out my gallery of non-game art (mostly posters) here: http://bantamart.deviantart.com/gallery/


I'm primarily looking for a relatively strong programmer who is open to constructive input and has some interesting gameplay concepts and ideas  of their own. A strong sense of aesthetics and willingness to experiment with the paradigm, whilst maintaining a strong emphasis on difficulty, PCG and permadeath would be a boon.

If anyone is interested, let me know here or drop me a line at dan.earnshaw@gmail.com and we can have a bit of a chat about working together.


Thanks!

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Challenges / Re: Early 7DRL Declaration
« on: January 28, 2013, 04:32:14 PM »
I'm not sure it would quite class as a roguelike, but Cryptic Comet made a western themed, turn-based strategy game based on a virtual deck of cards.

I haven't played Six Gun Saga, but it sounds like it draws on similar inspirations.

http://www.crypticcomet.com/games/SGS/Six_Gun_Saga.html

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Challenges / Re: Early 7DRL Declaration
« on: January 27, 2013, 05:19:06 PM »
First time poster. Thought I'd throw my hat into the ring, as I've been meaning to do this for a while...

I'm not a very strong programmer and I'm working on learning Lua and Löve2D right now to realise my ideas. I'm tentatively thinking of a game in which you play a "heroic guitarist" (hmm... that might be a risky name...), cranking out power chords and fusion licks to defeat your enemies. I want to make something colourful with plenty of music and silly fun. My primary goal is just to improve my programming though.

Thinking of skill trees based on your style of music. Metal will contain damaging attacks for instance, (head banger, mosh pit, riff of doom) where as jazz will be more of a crowd control line (confusing improvisation, mellow chord)...

Maybe a final boss battle against a drummer...


Should at least provide an interesting for setting for something which will probably be fairly run of the mill otherwise.



Had an idea, don't know how it will work, but the premise is you are telling a story in a bar and want to impress everyone. It plays with the oft neglected message log. The player will have a fib button before they start a fight. Each time you hit it the fight gets harder

"So there I was facing two goblins"
"No , it was 5 goblins"
"No, 5 goblins and a dragon"
"And I only had a stick"



Great idea! That would work fantastically well with some kind of gambling mechanic. The more you fib, the bigger the stakes if you win. You could bet with "reputation points" or something...


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