I say Roguelike because it is also tile-based, an rpg, turn-based to a point (tic-based), and the world is completely random and created by the players.
Like Minecraft, the world will be a barren sprawl of land, resources, and wildlife. The content is there, but it needs to be crafted by the players. The Topia Engine has a toolset for players to create scripts for fulfilling tasks and creating the spells, laws, and UI. There are no NPCs in this game, all players and monsters will be controlled by the player by hand or by scripts you can run which are either crafted by hand or loaded from the script marketplace if you lack the skill to make the scripts (which are actually quite easy to make and the game will come with tutorials to learn). Just like in a roguelike, the permadeath system will give players a feeling that every choice they make is very important, where bad decisions are punishable by the community.
$50k is a very realistic goal for the hours and art content required to release this game. Most Kickstarter projects have stretch goals that are over $50k alone each just to add small things like "Saving your Game" or "Cosmetic choices" and make upward of over a million dollars.
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FAQ for more info and the posts by
joshrmt in our forums