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Early Dev / Rogue.NET Project - New Year's Resolutions!
« on: January 06, 2013, 03:32:51 AM »
Happy New Year Rogue-Friends!
Hope everyone had a nice time with their families and friends.
We've been busy with some time off work and decided to rebuild the Fighter Scenario in Rogue.NET. Mainly, our
motivation was to attain more interesting dungeon balancing; and also because there was something missing
from the scenario...
Decidedly, it was too much of a "one bullet" approach. So, here's a list of some goodies we're adding to the scenario:
1) Attack Attributes (new feature in Rogue.NET): Fire, Water, Poison, Light, Dark, Blunt, Sharp, Piercing
2) More Enemies and Bosses: Muse Lord, Fext Champion, Moemrath, Cyclops, and more...
3) New spell support: Silence, Create Monster, Imbue, Attack attribute based spells, and more...
The game play is now balanced so that there is more dependency on items that you can gather from kills and beating
the boss monsters. For example, Quirins are susceptible to Dark attacks - which you can augment by getting a special
item from the Fext Champions.
We also are adding some cool new UI features:
1) "Gadgets": UI features that are tied to items you can find in the dungeon (Map Compass, Enemy Scope, etc..) They turn
on when you find the gadget in the game.
2) Programmable Equipment Hotkeys: Equip some items and set these to switch equipment configurations quickly.
Our estimate right now is another month or so before all this coolness comes out in the next development release.
Stay Tuned! ~Rogue.NET Project (www.roguedotnet.com)
Hope everyone had a nice time with their families and friends.
We've been busy with some time off work and decided to rebuild the Fighter Scenario in Rogue.NET. Mainly, our
motivation was to attain more interesting dungeon balancing; and also because there was something missing
from the scenario...
Decidedly, it was too much of a "one bullet" approach. So, here's a list of some goodies we're adding to the scenario:
1) Attack Attributes (new feature in Rogue.NET): Fire, Water, Poison, Light, Dark, Blunt, Sharp, Piercing
2) More Enemies and Bosses: Muse Lord, Fext Champion, Moemrath, Cyclops, and more...
3) New spell support: Silence, Create Monster, Imbue, Attack attribute based spells, and more...
The game play is now balanced so that there is more dependency on items that you can gather from kills and beating
the boss monsters. For example, Quirins are susceptible to Dark attacks - which you can augment by getting a special
item from the Fext Champions.
We also are adding some cool new UI features:
1) "Gadgets": UI features that are tied to items you can find in the dungeon (Map Compass, Enemy Scope, etc..) They turn
on when you find the gadget in the game.
2) Programmable Equipment Hotkeys: Equip some items and set these to switch equipment configurations quickly.
Our estimate right now is another month or so before all this coolness comes out in the next development release.
Stay Tuned! ~Rogue.NET Project (www.roguedotnet.com)