Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ashaman73

Pages: [1]
1
Other Announcements / Re: Roguelike of the Year - getting the list sorted
« on: November 29, 2012, 09:13:07 AM »
Andrew, I'm following your blog for some years now leading me to this list eventually. My game is on this list as unknown (roguelike or not).

I consider my game as roguelike-like,though I could be alone on this ;-)

Pro:
Well, for one permadeath is a fix part of it, once you lost, you need to restart again and you have randomized dungeons.

Con:
It is realtime, making it even harder, because you don't have as much time to plan your next move as in a turn based game.
It is 3d (first person).

I've been mostly inspired by early graphical adaption of roguelike(-like) games like dungeon master or even to some degree ultima underworld (and dungeon keeper). But
the most notable feature of roguelikes are more a gameplay feeling, not exactly the visuals or controls. Therefor the harsh difficulty (permadeath) is one of the most
notable features in my opinion. Additional the high degree of freedom and the often deep gameplay.

I've a relative open development process, the development follow not a timeline or strict goal, every feature is open for discussion and it will evolve over time (btw. everyone can join the closed alpha).

So, what defines a roguelike ?

Btw. the game I'm talking about is gnoblins.


Pages: [1]