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Traditional Roguelikes (Turn-based) / Re: glorg
« on: February 17, 2011, 11:05:29 PM »ADOM and to a lesser extent Nethack have infractions against the "randomly generated content" rule (plot and quests, Sokoban), ADOM's overworld and Angband and Crawl's shops violate the non-modal rule, IIRC ADOM violates the "hack 'n' slash" rule with monster-vs-monster combat, and at least Angband violates the player-is-a-monster rule as monsters don't have inventory or equipment or gain levels. I'm not sure any of them lets monsters gain levels through killing, actually.. maybe it makes things too hard for summoner PCs (and would be pointless in a game without summoner PCs or monster-on-monster combat). That's clearly fewer violations than glorg, so I'm sure it's possible to draw the roguelike/non-roguelike line between glorg and the canonical RLs, I just want to see people explicitly making the argument I'm curious what people's threshold is before they consider something non-roguelikeAll we know that it's not necessary to meet all the criteria as some of the canonical Roguelikes don't.Perhaps the Berlin Interpretation is wrong. It is descriptive rather than prescriptive. Which "canonical" Roguelikes break the criteria?