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Programming / Re: Legalized items/exp farming
« on: October 24, 2013, 06:02:56 AM »
Theoretically, why not? However, my first impression is that if a player wants to skip playing and just let the AI fast-forward some tasks for him then there's something wrong with the gameplay.
In the bat wings example, why not change the quest or recipe to get just one wing that's harder to find? The amount (20) seems like just a cheap move to make the player spend more time with the game. And the exp example - this seems like the whole game is crap and only getting achievements or levels is fun.
In my opinion the core gameplay should be so interesting that you actually want to do it. Things like leveling up should be secondary - a byproduct of having fun with the game.
In the bat wings example, why not change the quest or recipe to get just one wing that's harder to find? The amount (20) seems like just a cheap move to make the player spend more time with the game. And the exp example - this seems like the whole game is crap and only getting achievements or levels is fun.
In my opinion the core gameplay should be so interesting that you actually want to do it. Things like leveling up should be secondary - a byproduct of having fun with the game.