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Messages - Gael

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1
Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 08, 2008, 09:06:08 PM »
Purestrain: "Forget about fully 3d. You won't ever finish it."

Why do you say that? Can you be more precise please?

Btw, a new version is available (0.1d). It uses shaders for per-pixel-lighting and fog.

http://bb.waw.cx/E3D

Regards,
Binary Bros.

2
Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 06, 2008, 07:57:26 AM »
Z: "And, the roguelike idea of display is that it should present information in a way which is easy to read. 3D display of a 2D game does not have this property. But that's not a big problem, of course. And it encourages all those people who cannot play a game unless it is 3D."

The game will come with a classic 2D view on the lower-right corner (see screenshots). A map of the visited blocks will also be available ("m" key). 3D sound will give a special ambient and gameplay. Combats will occur more in a "Final Fantasy" way...

Z: "A true 3D roguelike would not only have a 3D display, but also the world should be three-dimensional."

The game will be fully in 3D.

All:
Do someone has tried the prototypes? v0.2 shows the 2D map displayed.

Enjoy,
Gael

3
Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 04, 2008, 03:16:38 PM »
Hi Anvilfolk,

I'll search the Web about Demise. Thank you for the information.

For everybody:
I'm searching for people who'd like to participate to the game.
Any help will be appreciated. 2D/3D artists and sound masters
are welcome... Talented writers and beta testers also!

I have a story for the game now. Thanks to Deveah
http://www.roguetemple.com/2008/09/01/1kbrl-challenge-entries-its-extremely-dark/

Regards,
Gael

4
Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 04, 2008, 11:41:42 AM »
Hello purestrain,

Thank you for your reply.

1) You will smoothly walk in the dungeon, not by block -  idem for the creatures. I won't develop a real combat system - even if I can handle collisions easily - because it means a lot of work the graphic artist(s). For the combat, I imagine a turn-based system.

2) What are your prefered rogue games?

New screenshots:
http://bb.waw.Cx/Hole/img/The_Hole_v01_img01.jpg
http://bb.waw.Cx/Hole/img/The_Hole_v01_img02.jpg


Regards,
Gael

5
Programming / Prototype of a 3D roguelike
« on: September 03, 2008, 11:00:28 PM »
Hello,

I've created the basics of a 3D roguelike called "The Hole". It is playable (you can walk in the level using the keyboard and the mouse).

Screen capture (1)
http://bb.waw.cx/img/sc1.jpg

I'd like to create such a game, I mean to finish it, but it is not something you can do alone.

Anyway, if you want to discuss on what a 3D roguelike must and must not be,
please post your ideas...

If you want to test the prototypes, here there are

http://bb.waw.cx/Hole/exe/The_Hole_(v0.1).rar    [ 4842 Kb ]
http://bb.waw.cx/Hole/exe/The_Hole_(v0.2).rar    [ 8654 Kb ]

Enjoy,

Binary Bros.
Web: http://bb.waw.cx
Mail: 01bros@gmail.com

6
Traditional Roguelikes (Turn Based) / 3D roguelike
« on: September 03, 2008, 09:25:20 PM »
Hello,

I've created the basics of a 3D roguelike called "The Hole". It is playable (you can walk in the level using the keyboard and the mouse).

Screen capture (1)
http://bb.waw.cx/img/sc1.jpg

I'd like to create such a game, I mean to finish it, but it is not something you can do alone.

Anyway, if you want to discuss on what a 3D roguelike must and must not be,
please post your ideas...

If you want to test the first two prototypes of the game, here there are:

http://bb.waw.cx/Hole/exe/The_Hole_(v0.1).rar    [ 4842 Kb ]
http://bb.waw.cx/Hole/exe/The_Hole_(v0.2).rar    [ 8654 Kb ]

Enjoy,

Binary Bros.
Web: http://bb.waw.cx
Mail: 01bros@gmail.com

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