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Messages - nehrujuman

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Traditional Roguelikes (Turn Based) / Re: Iphone Roguelike
« on: September 26, 2012, 09:31:15 AM »
Sorry, I am bumping this because I greatly modified the announce.

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Traditional Roguelikes (Turn Based) / Iphone Roguelike
« on: September 24, 2012, 02:04:19 PM »
Hello.  I am in early-mid development of a free rogue-like for i-phone.

I was just wondering what, if any interest, there is in this type of game on this platform.  Features include:
over 200 monsters (fully animated) initially but I'd like much more eventually
many spells and spellmaking
numerous skills & resistances
initially, only 4 races & 12 classes.
8-way fully animated directional movement
Build your graphical monster manual as you learn all info on the monsters (ala ADOM)
Complete challenges and accomplishments to get bonus skill/stat points at level gain (no stat gain potions)
Some degree of skill increase from use (like the latter wizardries but less)
Magic "schools" are red, blue & green - so walk into a room lit in red wielding a blue magical torch will blend to purple and alter various effects (not yet fully implemented)

It has more of an angband style than anything else especially in terms of pace (slightly faster), including a persistent town, but is more skill based along the lines of stone soup, with food being much more immediately relevant than angband.  The underlying game mechanics are all consistent and based on a "challenge roll" similar to what GURPS championed and the d20 system followed.

I'm looking at a December release date, with regular improvements as long as their is modest interest.

Input appreciated.  Thanks.

Regards,

Nehru Juman

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