One design issue that I have been kind of stuck on for a while now is the size of the overworld map. I want it to be small, but not too small.
I'm not the biggest fan of how other games deal with this. Angband just has an ugly wall around the town. Adom has mountains that you can't climb.
Most are completely underground. Others just have an invisible wall.
The way I am dealing with it now is with a fairly small island for the overworld. This allows for everything to be stored together
and I dont have to chunk the map up for speed. I like this method, but I was just wondering if anyone has any ideas on the subject.
Other ideas I have are:
a post apocalyptic city with rubble blocking the way
floating island with void around it
the same way with the islands, but there are ports and you could travel to other islands. kind of a chunk system, but more simple
any ideas would be helpful.
thanks