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Messages - soneblees

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Incubator / Re: PRIME 2.0
« on: August 14, 2012, 01:58:45 PM »
Thank you.

Eight directional targeting lies at the core of the game. It is unlikely to be changed at this point.

That's fine.

Also, I think the feedback you would from Bay12 would really help you out. I'd make a thread myself, but I don't have an account there or do I know enough about the game yet.

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I couldn't recommend anything but Brogue.
Why? Because it's simpler, NO SPOILERS required at all, and very few controls to memorize.

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Incubator / Re: PRIME 2.0
« on: August 12, 2012, 10:27:03 PM »
Hello. I had been looking for a roguelike to play for quite some time, and I think PRIME fits the bill. I came across it completely by accident. There is so little web presence for this game! I suggest someone make a thread for it at the Bay12 forums, where it will be sure to get some attention.

Also, some suggestions for the game:
  • add a choice to randomize your class
  • I think not having the inventory as "i" is unintuitive. Space is fine, but seeing as "i" is unused...
  • Someone said they think the shooting should be kept the same. After playing Cataclysm, Brogue, DoomRL, and others, I disagree. I like to be able to shoot in other than a line. But you should do what you think is best for the game.

Thank you for continuing to develop PRIME.

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